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Forums - Gaming Discussion - Why do I feel so uninterested in most games nowadays?

For me, traditional singleplayer or multiplayer games feels less and less intriguing. Here's a couple of games that has failed to capture my attention:

The Legend of Zelda: Twilight Princess. I've played about 5 hours of this game, and I really don't feel like continuing.

Crysis. I think I've completed about half the game, and I will probably not complete. The stealth was fun, but grew old after a while, and the vehicle sections really killed the joy for me.

Final Fantasy XII and X. I played around 40h of FFXII before giving up. It was fun, but the time it took me to get to the level I needed to be able to keep going was just tooo long.

 

Just for reference, when FFVII came out I beat it twice, played it for about 180h total. I have played a fair number of hours of Counter-strike, played through Half-Life, and used to beat every Nes and SNES game I could lay my hands on.

It's not just that the games are too long. The interesting part of them is disappearing. This makes me worried, and is what lead to the question in the topic.

 Thank god there are a few exceptions to this rule. The Guitar Hero games have totally captured me, but they are not games in the traditional sense. The only traditional game that has made me giddy as a school boy these last couple of years is Portal. I love Portal so much I made a list of the eight reasons it's the game of the century.

 

Why I love Portal:

1. It introduced a completely unique concept. I know you can argue that Narbacular drop was first, but that's beside the point really. The last time the FPS genre saw an innovation was the Gravity-Gun in HL2, and that was more of an improvement of already existing idées. True innovations are far between in this genre.  Portal makes your head spin, in a good way. It makes you think things that you never thought before,

2. It is incredibly funny. It's not often a game makes me laugh out loud repeatedly. Portals voiceover, the main reason the game is so funny, is great for a number of reasons. First we have the script, filled with absurd comments and standing jokes (cake, anyone?) that makes for memorable quotes, second there's the very talented voice-actress and thirdly, GlaDOS is believable partly because we never get to see or talk to her. The secondary reason that Portal made me laugh is ofc the ending.

3. It's short. This has been presented as a flaw from most reviewers, but I think it's a complete stroke of genius. I seldom complete games nowadays (played FFXII for 40h then gave up...), so Portals length means it's one of the few games I completed last year. It also means that it is possible to play again by lowering the time-barriers of a regular-length game. I have finished Portal from start to end five times to date, and I'm probably going to play through it again. 

4. It uses your imagination to build the story. The story in Portal is never told in words. It uses cues in the enviroment and the players actions alone to weave a story that is simple and powerful. The story is not built by narrative, but by the players imagination. This is very uncommon in games. In fact, in my gaming experience there is no game that have come even close to using the players imagnation with the same success.

5. A new genre (or genre-mix). I don't know about this, but it was the first time I ever played a first person puzzler (FPP). The best parts of FPS (Guns, graphics, story) and Puzzle games combined. 

6. The narrow focus. Portal is a game that does one thing, and one thing only. This focus allows it to do this very, very well. Keeping down the number of characters (I count 4, GlaDOS, Chell, Companion Cube and Turrets) also makes the drive in the narrative (or lack thereof) more forceful, and the characters more memorable. If a game makes an inanimate object into a loved and memorable character, it must have done something right.

7. Playtesting. Few other developers reach the same level of clarity in game-design as Valve. This is, I understand, due to the fact that Valve-games always undergo intense playtesting. Portal simply feels intuitive, you don't get stuck anywhere and you seldom miss important facts or events.

8. Symbios of gameplay, design and story. In Portal, design and story are inseperable. And these both follow rules set by the gameplay. Example: The clean enviroments are a direct result of cluttered enviroments drawing the players attention away from the portal mechanic. This coupled with the need for introducing the player to the new idées leads to the Test-Chambers, clean, devoid of life, automated and with helpful (or not so helpful) hints here and there.

 

 

Come to think of it, these are all qualities that I miss in most games nowadays. Most traditional games are built on the 'Bigger, faster, better' formula. If every new game had at least some of those qualities I think I would be a lot more excited, but I cannot be sure of that.

 I know a lot of you out there have similar experiences, finding games harder and harder to have really fun with. Maybe it's just a part of growing up. Maybe it's inevitable. I just know that I don't like it.

Share your thoughts with me, please.



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Well, I have some kind of the same feeling but I am sure that it has to with playing to many games.

I am a RPG fan but this days all the RPG's are getting to look the same with almost never something new...I can remember the day I played for the first time a RPG I didn't understand anything about it at first but I loved it later, it was like magic for me...

Games really have to be really good to be special for me like Okami and SMG did the last years;.






Killergran said:

 I know a lot of you out there have similar experiences, finding games harder and harder to have really fun with. Maybe it's just a part of growing up. Maybe it's inevitable. I just know that I don't like it.

Share your thoughts with me, please.


*nods*

You get older and just stop getting excited about fun stuff. I remember when I was a teenager, I was trembling all the way walking home from the record store after buying a new album.

Nowadays I'm happy to just lie down on my couch and rest.



I've felt the same way for quite a while now. If it doesn't offer anything besides doing things a little bigger then I lose interest in the game pretty quickly. I've been shooting aliens for twenty years, slapping on a new coat of paint doesn't really do it for me anymore.



CIHYFS?

I've seen this before. Gamer Drift. Don't worry though, Killergran, I know just what to do.

Take 20 minutes of some of these games.

http://www.tigsource.com/features/games1-10.html

If you continue to feel symptoms, switch to another game immediately. If the condition begins to alleviate, continue to administer the cure for another hour. Afterwards, track down a copy of Zak and Wiki, PES 2008 (Wii edition) or any other title that does not have a budget higher than most third-world countries' GDP. If symptoms persist, consult your local VGChartz members immediately!



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That's a nice list, thanks Noname.
I'll check it out one of these days when I have the time again :)



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It's you, dude. You're getting old :p

I can't tell what's up with you, but I've been gaming for ten years and FFXII, RE4, GoW, SMG and Zelda:TP all made me giddy and joyful. Hope you can find another hobby :p



3DS FC: 1306 6473 7511

Nintendod Network ID: xsorenx

Add me for Pokemon, New Leaf, and Fire Emblem, Mario Kart 8.

Cool page noname.

@OP, you're getting old. Time to get Wii Fit and Boom Blox and give up everything else. It's almost all I play, if it weren't for Dr. Mario.



this happens to me sometimes i just go on to a new game and come back to the one that got me bored later.



Proud Owner of  a Wii and Xbox 360 and a PS3(When I get the money)

Killergran said:
That's a nice list, thanks Noname.
I'll check it out one of these days when I have the time again :)

 Happy to help. Hope you get out of your funk soon. 

Better said, I hope the industry gets out of its funk soon.