By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - First Hd wii game?

terrible, that title is so misleading



Around the Network

@sc

I believe it's 640x480, just like PC monitors. 800x480 would look... weird.



 

bobobologna said:
sc94597 said:

bobobologna said:
A couple things:

-The size of these screenshots are hardly an indication that the game will be HD

Agreeed


-Current Wii games render at 640x440ish according to Quaz51.

Actually some games run at 800x480.


-The hardware in the Wii might not allow for HD output. I'm not talking about having the horsepower to run in HD, I'm talking about having a DAC (digital to analog converter) capable of handling HD output. So even if you just want to output a simple HD picture, the Wii might not be able to do it.

Did the ps2 have this DAC? I don't remember it having one. Actually I didn't even remember the original xbox having one.



-Rendering to the GDDR3 RAM is slow I believe. At least that's what I gathered from reading the Beyond3D thread about the Wii.

It's the same speed as if you to render the integrated 1T-ram. It's been stated so many times.


Which games run at 800x480?  Do you have proof/links of this?

http://wii.ign.com/dor/objects/748547/metroid-prime-3-corruption/images/metroid-prime-3-corruption-20070826101134703.html?page=mediaFull

Sorry it's only  783x444.

ALL consoles have DACs.  That's how they output their signals... CPUs are digital, most TVs use an analog signal...

Well I'm guessing if the ps2s and the original xbox supported this the wii would too. We don't know for sure I guess. 

Do you have links for your last statement?  "If I remember correctly, you can render to the main memory directly. It would be excruciatingly slow and thus useless in any reasonable scenario involving gaming, but rendering a higher (than what the 2MB eDRAM could hold) resolution framebuffer might be done theoritically."  That's from the Beyond3D link.

http://www.maxconsole.net/?mode=news&newsid=8802

"
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it."


 



Meh.

Just you all wait 'till the next Zelda comes along. IT WILL HAVE 2160p GR3FICKS!!!one1!1 W00T!



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

There are not going to be HD graphics on the current Wii, if there were any HD games they would just be bumped up resolutions. Current HD games can't even run in "true" HD, so what makes you think that the Wii will.

I am willing to bet that the people who believe in Wii HD games are the same ones who thought there was a full three dimensional holographic projector underneath the flap.



I would cite regulation, but I know you will simply ignore it.

Around the Network
steven787 said:
There are not going to be HD graphics on the current Wii, if there were any HD games they would just be bumped up resolutions. Current HD games can't even run in "true" HD, so what makes you think that the Wii will.

I am willing to bet that the people who believe in Wii HD games are the same ones who thought there was a full three dimensional holographic projector underneath the flap.

 Well most of it is based off the original xbox being capable of hd. It's possible , but not pratical. 



The only scenario where I can imagine HD would be possible is something like a Beat em up or puzzle game where's there's not too much going on , on screen.