Blue3 said: Bodhesatva said: Blue3 said: Is this a artist thing only conversation. Or can other reasons be included in the reason they wont make wii games.
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Absolutely, please do comment Blue3. You could argue -- reasonably I think -- that people won't develop for the Wii for a number of reasons, only one of which are the hardware's limitations. |
1 - Well devs banked on the succes of the PS3 making game technology that needed PS3 power. Millions were invested in next gen gaming while wii was looked on as a joke. Its hard shifting recources to the wii now, expecially when you can always take your product and throw it on PS3/360/PC. 2 - Competing with Nintendo/Miyamoto, its damn near impossible to beat them. Except for maybe Square with an Rpg can you see anyone making a wii game better then Nintendo themselfs ? 2.1 - Sales, using the DS/PSP as example of the future yes the Ds outnumbers the PSP 2-1 yet the highest selling 3rd party game is on the PSP, there is really in no great reason for 3rd partys to flok to the wii while adandnoning PS3/360 becasue its outselling them. 2.5 - sales, on quite a few occasions a wii game has failed to out sell the PS3 game. Now think 360/PS3 version vs Wii. Madden 1.6 milllion for 360, 386k for PS3 359k for Wii, Is it worth it to make a wii version if at the end of the day the wii sales are only 15% of total sale. (used Madden just as example) 3 - More dependable demographic, a tried and true shooter and you got great sales. Making a game for the wii demographic is harder. This might not make much sense. |
Your number 2 through 2.5 are kind of weak, game makers are still going to aim at systems that have the most sales, even if they are not sure exactly how many of those people will buy their product. Hitting for 15% of 40 million, and 15% of 20 million, you always come out better with the larger number. Now, if your game is aimed directly at a certain demographic, then perhaps if you know that X gamers are going to have X system over Y system, sure.
Number one I can see. If you overextended your company aiming at the PS3 and now find yourself trying to rework everything, spending more money to get the game out to broader markets, it would be hard to set up another shop or division just to work on Wii games.
Number three... eh, I really think that if you DO make a good shooter, and aim it for the Wii, using it's control set up, you'd have yourself a system seller... not that you need one, but think about it. If you made a game, appealing to the core gamer, in a shooter/RPG genre with the quality of a game like FFXII or Halo 3 (with graphics optimized for the Wii) and it was addictive fun, I'd see core gamers putting down for a Wii, cause it's buy in price is cheaper than the other two systems. With the 360, sure it's possible, but less so as the price tag goes up. Meaning even less so with the PS3. (Perhaps with two or three of these games, these systems too become more impulse buys.)
But, as far as aiming at the casual crowd that's coming in with the Wii, then yes, I can see it being a bit harder for gaming companies to know exactly what their aiming at. Honestly, I think it'd be pretty easy to know what will and will not work with the Wii and casual crowds. I bet making a New York Times crossword game with some online scoreboards and challenges would sell like wildfire on it at a cheaper price point. (29-39 dollar game perhaps)