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Forums - Gaming - What game has the best graphics,to date?

sc94597 said:
bbsin said:
snip

wow, you apparently have no idea how much time and effort Polyphony and Kazunori Yamauchi puts toward their games. GT has always been used as a simulator for professional racers and drifters alike, in which they make sure they get feedback from during production. It can take months to get a single car done and Yamauchi test drives the cars himself to make sure the feel is as close as possible, all this while they program all their car models in GT5P part by part just for physics and weight transfer alone. PD sends art designers and photographers to take thousands of photos of every track and every car that's in-game. PD even has freaking beds in their studios just incase a dev gets too tired and decides to sleep in the office instead. Right before their presentation in TGS07, Yamauchi had his developers tweak the demo right before their demonstration because he thought a car was a hair to close to another, the dude was sweating bullets and obsessed over that minor problem alone. PD and Yamauchi are highly respected by all their peers, the press, professional drivers and competitors for their attention to detail and the effort it takes to turn it into a videogame. You can say "GT sucks" or "GT is overrated" all you want but saying that these devs don't put effort and sweat into their games is a cheap slap in the face. Tread carefully.

I think he means the visuals rather than physics. Racing sims are easy to make realistic graphics in because how much of the game is pre-rendered, and how small the environment is. I'm not saying there wasn't much work, but it's not hard to make the best visuals in a racing simulation. So yes the game may have the best visuals but it's not technically impressive in that area. Now I do have to give it to them for making incredible physics.

I was talking about both visuals and physics. There's no other racing game in the world that has more visual details than in GT5P, you have seen the interiors of the cars haven't you? the level of detail is simply unrivaled. It's not because of the techology they use or the power of t3h cell, it's because of the man hours they put into the game and their love of automobiles.

Regardless, the only reason why I'm upset is that he said PD didn't put effort into GT5P which couldn't be further than the truth. GT5P is a racing sim, there's no reason to say PD didn't put any effort in the game because it didn't have the art style of SMG or uncharted. Visually speaking, PD did what they had to do and given the details shown on the cars and tracks, accusing that PD put little or no effort into GT5 is not debatable. 

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Well, from what I've played so far on the PS3, Uncharted made the biggest impression on me when it comes to graphics. I've just finished the game for the first time this afternoon.

How those guys at ND pulled it off is truly amazing. Except of the few framedrops from time to time, the game is like being in a movie, especially with the entire atmosphere, story and cast of actors they've hired, its like playing in Indiana Jones or something. Planning to play Heavenly Sword and from what I've heard that game is truly a beauty as well, but so far nothing can really beat Uncharted... unless MGS4 can.



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ion-storm said:
Chrizum said:
TheRealMafoo said:
Chrizum said:
TheRealMafoo said:
Chrizum said:


You can of course say Game X is technically more advanced than Game Y, or that game Y has an art direction you prefer more, but the best looking games are both technically proficient and have a good art direction.


You just ruled out every Wii game right there. Yes, games like Okami and SMG have great art direction. But if the best looking games need both, the Wii is incapable of competing.


I think you fail to recognize what technically proficient means.

Super Mario Galaxy is technically more proficient than most other games, it runs at 60 fps all the time, it looks super sharp, there are no visual glitches whatsoever, it uses many of the latest visual tricks like bloom lightning and advanced shaders... I could go on, but you get the idea. There is nothing that restricts Super Mario Galaxy in what it tries to achieve. It makes perfect use of the hardware and it doesn't look bad or ugly at a single moment. The game is simply gorgeous.


We are just going to have to disagree on this one. There is no way anyone will ever convince me that SMG looks better then Uncharted, or a dozen other games on the HD consoles for that matter.

If you think it does, they you have a vastly different definition as to what great graphics are.


Actually, Uncharted probably looks way better than Galaxy. I only played the demo so I really can't comment on it too much though. I'm just saying Galaxy looks better than most other games, for example, I think it looks better than Resistance, and better than Rainbow Six 2. While the latter games are probably technically more advanced, they still don't look as good as Galaxy.
 What is with the ridiculous white outline on mario in mario galaxy?

 

What white outline?

 



The rEVOLution is not being televised

From the games I've played this gen, Uncharted. Beautiful looking game.



Assassin's Creed is my favourite, though it has some "glitches" like tearing. Uncharted is pretty but not the best-looking game. Gears of War has its own style - which I don't really like... so the winner is Assassin's Creed. Beautiful.