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Forums - Nintendo - Nintendo game Hall of Shame (Wii)

Wii Play was absolutely boring



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Ooops wrong thread. Sorry.

 

 

 



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

Wow, if the worst game you can think of for Wii is Super Paper Mario, then you haven't played any truly bad Wii games, MontanaHatchet. There's some serious shovelware out there which makes SPM look like the top of the Wii heap. At least SPM has fluid controls, consistent gameplay, and a story that tries to make sense. The "worst" Nintendo did was break away from the style of the previous games, and that's perfectly in tune with their new mentality anyway. These things aren't something you can safely take for granted when delving into the likes of Ninjabread Man and Anubis.



Sky Render - Sanity is for the weak.

I think the vast majority of Wii games are garbage (IMO) , except SSMB , Zelda and No more heroes.



I have yet to play one. But thats since I've learned how to avoid the bad ever since getting fusion frenzy for the xbox....



Former something....

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Sky Render said:
Wow, if the worst game you can think of for Wii is Super Paper Mario, then you haven't played any truly bad Wii games, MontanaHatchet. There's some serious shovelware out there which makes SPM look like the top of the Wii heap. At least SPM has fluid controls, consistent gameplay, and a story that tries to make sense. The "worst" Nintendo did was break away from the style of the previous games, and that's perfectly in tune with their new mentality anyway. These things aren't something you can safely take for granted when delving into the likes of Ninjabread Man and Anubis.

It's the worst one I've played. I can call any number of games shovelware, but I haven't played them.

Besides, it says "Hall of Shame" in the thread title. If a game has shamed the system, then it belongs here. A high selling average game is a million times worse than a bad selling shovelware game.



 

 

NingabreadMan sucks too. I played it at my friends house.
aAnd again wii play.



On the matter of SPM, it's largely a matter of preference. I find that particularly die-hard fans of the first two games are far more likely to slam SPM as being somehow worse than the originals, whereas people like me who played SPM first consider it to be better than the first two games. It's a fine example of past experience tainting later experiences, and one of the biggest problems in the game industry today.



Sky Render - Sanity is for the weak.

Viper1 said:
Super Monkey Ball: Banana Blitz and Sonic and the Secret Rings

Sega rushed them out before they really understood how to do the motion controls well.

 Me and my friend saw them in a flyer, funny coincidence, they were both half price.

 

SMB has horrible controls and it is wayyyyyy to slippery. 



Wii Play: As others said. Every minigame is dull and shallow (yes, mini games don't have to be shallow) and with weird ways to play. Ping Pong is just rallying for a long time? The only thing you can do is move the remote into place? Blech.

Final Fantasy: Crystal Chronicles: My Life as a King: I wanted to like it, I really did. I love RPGs, I LOVE Sim City games, I thought it would be a perfect fit. But in the end, once you've built all there is to build, what's the damn point? You wait for them to level up? This is exciting? I eventually got to a point where I didn't need any elementite or gold and the game was solely about issuing behests. I'd issue them, visit the two bulletin boards, send out the adventurers and go to sleep. Day after day after day.

And the in city pathfinding is atrocious. I tried grouping the shops together, but of course the plots of land are only so big. So I instead built the shops slowly getting closer to the gates of the city, so the adventurers could go to them on their way out. Instead, they randomly go from one shop to the next in no order whatsoever--often bypassing the shops right next to the one they left for one farther away, then going back to the close shops that they bypassed. They don't leave the city until late in the day and often have to "come back early." And if I want to talk to them to boost morale, I have to wait until they're done shopping and ready to leave--but when will that be? It impossible to tell because of the random and poorly reasoned order in which they go through the shops. I want to boost the troops's stats with a morale boost to fight the Dark Lord, but who knows if I'll run into them in time. It's just dumb.

In the end, I liked the idea of building a Final Fantasy style town complete with all the type of shops you see when you enter a town in one of those games--it's a neat idea--but the game simply did not seam put together well enough--a tacked on half assed game. It's the closest I've come to playing shovelware on the Wii. And no, I don't think downloading extra stuff would have done much to offset these problems.



My consoles and the fates they suffered:

Atari 7800 (Sold), Intellivision (Thrown out), Gameboy (Lost), Super Nintendo (Stolen), Super Nintendo (2nd copy) (Thrown out by mother), Nintendo 64 (Still own), Super Nintendo (3rd copy) (Still own), Wii (Sold)

A more detailed history appears on my profile.