| Oyvoyvoyv said: Developers either low-ball or high-ball. You earn nothing on being close to the number, but falling short of it. Then it failed to do what it should, which the financial board could look at as a bad thing. If you low-ball, the game did much better than expected, the board should like this. If you high-ball, you could get much more attention, and therefore increase the sales in comparison to medium-balling. |
but what if they're just blue-balling? haha. jk.
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