your mother said:
Gballzack said:
Look at the list of sites Metacritic uses... They're all pro-Sony. Seriously, just look at the list. I've seen this exact same argument used before on other forums and each and every time its been called out on the basis that it uses Metacritic as a source. Face it, the closest thing you're going to ever get to an objective source is the game sales. An honestly if the Quality over Quantity argument didn't work for the N64 and GC, why do you think its going to work for the PS3 and PSP? Shame on you Davygee, shame on you, you should have known better than to try something like this. - AND - How about you list all of Metacritics sources and lets see how unbiased they are then? And praise from sony owned websites doesn't matter much either I'm afraid. |
What a .
OK, let's dissect your trolling argument here, shall we? Look at the list of sites Metacritic uses... They're all pro-Sony. Seriously, just look at the list. I'll be more than happy to list sources straight from Metacritic - how about: [Super Mario Party 8] Score: 60% Source: NintendoWorldReport Comment: The series is screaming for reinvention, and even the introduction of Wii control was not enough to invigorate it. Score: 45% Source: Wii Advanced Comment: Just because it’s Mario doesn’t mean it’s a party worth going to. [Legend of the Dragon] Score: 30% Source: Wii Advanced Comment: Throughout its lifespan, Legend of the Dragon fails to entertain for more than a few minutes. Score: 48% Source: NGamer UK Comment: We applaud the return to nature, but outside of a few icky moments there really is nothing to recommend Necro-Nesia. Go throw a spider at someone; it's a whole lot more fun. [JPN Import; Mar 2007, p.52] Score: 35% Source: Nintendo Power Comment: Stiff controls and sloppy collision detection certainly don't help matters, nor do the truly atrocious production values. [July 2007, p.94] [Tamagotchi Party On!] Score: 45% Source: NGamer UK Comment: Cuteness doesn't make up for the lack of an enjoyable game - we hope this only serves a short term in office. [JPN Import; Mar 2007, p.60] Score: 25% Source: Nintendo Power Comment: The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97] [Wing Island] Score: 57% Source: NGamer UK Comment: Heralded by some as a potential "Pilotwings" replacement, this is in no way as deep, clever or fun. Naff missions tackled in a vehicle not even remotely handling like a plane. [JPN Import] Score: 55% Cource: Nintendo Power Comment: It's too bad, really, because the core gameplay is quite fun and uses the Wii hardware in some interesting new ways. [May 2007, p.85] Score: 51% Source: Nintendojo Comment: Wing Island is one game that truly misses a level of immersion better visuals could provide. Score: 47% Source: Wii Advanced Comment: It's overpriced and far too simple. Pass. [Pirates of the Caribbean: At World's End] Score: 45% Source: Nintendo Power Comment: But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94] [Bionicle Heroes] Score: 50% Source: Nintendo Power Comment: But for those hoping for a solid third-person action game on Wii or an experience that goes beyond that of the GameCube game, Bionicle Heroes doesn't fit the bill. [June 2007, p.101] [Spider-Man 3] Score: 50% Source: NGamer UK Comment: Uninspired missions, repetitive gameplay, bored-sounding voiceovers, ugly graphics, painful controls. [July 2007, p.46] Score: 60% Source: Wii Advanced Comment: Forget bank robberies and rampaging reptiles; the real crime in this game is the waste of potential.
Score: 60% Source: NintendoWorldReport Comment: It's truly a mess, and in many ways it is a step backwards from the excellent Spider-Man 2 game released a few years ago. However, I do think the web-swinging mechanic is big enough and fun enough to make this game worth renting.
Score: 60% Source: Nintendo Power Comment: Its blocky character models, chronic frame-rate issues, and N64-quality cityscape left my Spidey sense tingling--this game wasn't quite ready to scale the Empire State Building. [July 2007, p.95] [Bust-a-Move Bash!] Score: 50% Source: NGamer UK Comment: Offering simultaneous play for eight players (four on nunchuks and four on remotes) with everyone playing on the same game screen, it's certainly a tempting idea. Unfortunately after five minutes with even just a couple of players, all the ball action becomes totally confused, empty and aimless. Score: 59% Source: Official Nintendo Magazine UK Comment: Fans of the series will be saddened at the lack of challenge the new scheme offers, and the lack of value. [June 2007, p.92] Score: 65% Source: Nintendo Power Comment: If you've played one "Bust-A-Move" game, you've pretty much played them all. [July 2007, p.95] [Blazing Angels: Squadrons of WWII] Score: 70% Source: Official Nintendo Magazine UK Comment: There's already a better air combat game on the Wii in the shape of "Heatseeker," but if you'd rather try something more historical this isn't too bad. [Apr 2007, p.78] Score: 70% Source: Nintendo Power Comment: Still, the game's biggest problem is a simple lack of mission variety. [May 2007, p.87] Score: 68% Source: NGamer UK Comment: Awkward and oh so frustrating - it's WWII through and through. [May 2007, p.48] [Medal of Honor Vanguard] Score: 60% Source: Official Nintendo Magazine UK Comment: Vanguard is lacking in atmosphere and intensity - things step up for the final level but it's too late by then. Even without a multiplayer mode, "Call of Duty 3" beats this. [May 2007, p.80] Score: 60% Source: NGamer UK Comment: With what we expected to be the main selling point - the parachuting - reduced to an introductory mission gimmick, Vanguard's bringing up the rear when it comes to WWII shooters. [May 2007, p.60] Score: 60% Source: Nintendo Power Comment: Yes, Vanguard relies heavily on all the cliches of a World War II shooter, and what little new material it has fails to make the same impact as those now-standard genre elements once did. [June 2007, p.103] Score: 65% Source: Nintendojo Comment: The control scheme is largely a mess, but Electronic Arts succeeds in giving gamers more standard WWII action gameplay. [Wii Play] Score: 45% Source: NintendoWorldReport Comment: It lacks depth, meaning that you’ll grow tired of it within minutes – even with a friend. Score: 55% Source: Wii Advanced Comment: If you're in the market for a Wii-mote, pick this up, as you get one with it, and it's only 10 bucks more. If you're not, then pass. It's a little too simple and will be short-lived for most. Score: 65% Source: Nintendojo Comment: The game and controller is easily worth what retailers are charging, and the package is an ideal way of getting the Wii message of playing together across to the casual consumer. Wii Play is far more than just a collection of minigames, it is an extension of the console itself and should be the first port of call for all new Wii owners. Score: 70% Source: NGamer UK Comment: It's a fun multiplayer-with-the-family experience, not really a keeper. [Jan. 2007, p.40] Score: 70% Source: Nintendo Power Comment: All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86] [TMNT] Score: 59% Source: NGamer UK Comment: This is by no means the car crash of a game that Ubisoft's withholding led us to expect; it's more of a severe car scrape against a bollard. [June 2007, p.42] Score: 54% Source: Official Nintendo Magazine UK Comment: A missed opportunity. [June 2007, p.88] Score: 50% Source: Nintendo Power Comment: The real shame is that TMNT once had a legacy of good video games--recent titles such as this one have sent that history to the sewers. [May 2007, p.85] [Meet the Robinsons] Score: 65% Source: Nintendo Power Comment: Although the core gameplay is built around a solid base of exploration, puzzle-solving, and combat, Meet the Robinsons suffers in some technical areas that become especially noticeable when the action heats up. [May 2007, p.85] [Cooking Mama: Cook Off] Score: 65% Source: NGamer UK Comment: Cute and fun minigames, for the most part, but lacking drive or motivation for the player, with different tasks getting repetitive quickly. [JPN Import; May 2007, p.50] Score: 75% Source: Official Nintendo Magazine UK Comment: This isn't a kitchen nightmare, but nor is it a triumph. [June 2007, p.76] Score: 75% Source: Nintendo Power Comment: More importantly, Cook Off doesn't fix the one glaring flaw of the DS game: There's still no story/career/arcade mode to sink your teeth into--just a bunch of individual recipes. [June 2007, p.104] [Sonic and the Secret Rings] Score: 50% Source: NintendoWorldReport Comment: Where Secret Rings really falls apart is in level design. Replicating the main mistake of Shadow the Hedgehog, Sonic Team has put too many obstacles in the way of Sonic as he attempts to zoom through a level at high speed. [Prince of Persia: Rival Swords] Score: 70% Source: Official Nintendo Magazine UK Comment: As compelling and solid as "Rival Swords" is, we can't ignore the fact that many people already played and completed it 16 months ago. A GameCube game in Wii's clothing. [May 2007, p.88]
Score: 67% Source: Comment: It makes the right moves but doesn't quite scale the heights. And you can be the GameCube version - without Ubisoft's half-hearted Wii controls - for around 20 pounds. [June 2007, p.38]
Score: 67% Source: Wii Advanced Comment: A great game and if you can convince yourself to spend the $50 instead of just buying the Cube version for far less, then you'll have a lot of fun. However, the controls vary from new and fresh to frustrating. [Tiger Woods PGA Tour 07] Score: 60% Source: NGamer UK Comment: No matter how well-crafted these features are, they all boil down to gameplay based on a swinging club - the one thing the game can't do. To misquote Twain: "PGA Tour 07 is a good franchise spoilt." [Apr 2007, p.46] Score: 55% Source: Official Nintendo Magazine UK Comment: A massive disappointment. Play with the analogue stick and it's a great golf game, but try to use the Remote and you're in for a rough ride. [Apr 2007, p.83] Score: 70% Source: Nintendojo Comment: Tiger Woods PGA Tour 07 offers everything players should expect from the series, but the developers at EA Redwood Studios need to take the motion controls to the woodshed for next year's release. [SSX Blur] Score: 75% Source: Wii Advanced Comment: While the general controls are fun and easy, the uber moves are too difficult to pull off. This will be the biggest turn-off for most gamers. The game is just too difficult in this regard. [Mortal Kombat: Armageddon] Score: 70% Source: Wii Advanced Comment: This one doesn’t redefine the fighter genre, but it’s still a fun Wii fighter that interested players can enjoy if they’re willing to put up with some small problems here and there. [Godfather: Blackhand Edition] Score: 70% Source: Nintendojo Comment: Blackhand Edition has a few high points, but it's hard not to think of what a Godfather game could have truly been. ...need I go on? Getting tired of copy-and-pasting here. Every single site listed here was grabbed from Metacritic.com, and every single site listed here is a Nintendo-centric site. Face it, the closest thing you're going to ever get to an objective source is the game sales. You mean as in higher-selling equates to higher-quality? I guess I should point you towards Spider-Man 3 for the Wii then, ranked #5 on the North American Wii sales hit parade? ...or perhaps you meant Red Steel, with over 1m copies sold? Score: 60% Source: NintendoWorldReport Comment: The overall gameplay in Red Steel would have been much better if it had just focused on the shooting part and dumped the swordplay. Most of the game's controls are not very intuitive. There's nothing special about the game's story or its gameplay, either.
Score: 59% Source: Nintendojo Comment: Red Steel's FPS control style is superior to a standard console controller, but that's a credit to the Wii, not the game; Red Steel does its best to ruin what the system provides.
Score: 55% Source: Wii Advanced Comment: Unfortunately, Red Steel was built on the premise that the controls would bring a new level of immersive gameplay and fun never before seen in the genre. This was never truly delivered and in turn has done more harm to the game then aid. Frankly, suggesting that sales equals objectivity is absurd to say the very least. You mean a game like Osu! Tatakae! Ouendan, which sold poorly and well below expectations, is a bad game? Shame on you Davygee, shame on you, you should have known better than to try something like this. I'd say quite the same for you, o proverbial  . You are as bad, if not worse than the SDF and Xbots rolled together in a ball, then thrown down an alley at a group of Nintendoids arranged in a triangular, tenpin fashion. If you even bother to refute this, then you are definitely much much worse than the SDF, Xbots and Nintendoids all bunched together, Katamari Damacy-style because with you, it's not about any console or brand or preference - all you really want to do in these forums is to  . |