jalsonmi said:
It's funny, the issue of the Uncanny Valley is most acute right now in motion capture--becuase they can get movement so close to real human movement, the Uncanny Valley is the biggest problem there in a way that it's only beginning to touch in video games. A good example is Beowolf. The eyes are all wrong there. As is tongue movement. They're able to get really close to human expression, but are enough off it freaks most people out. I saw a whole symposium with Robert Zemeckis about MoCap. The things they're trying to do to get eyes right is astounding, but it still isn't quite there. Still, they were much more usccessful with Beowolf than with, say, The Polar Express. MoCap is at a place where they're almost over the Uncanny Valley. Video games, however, aren't. Considering movement in 3-D space is only an issue in creating a computer animated or MoCap movie, not in consumng such a thing, whereas in video games it has to be done to, you know, play the game, the Uncanny Valley is a huge issue in games, and nearly everything this generation is mired in it. It's like the video of the first 13 minutes of MGS4--it looks breathtaking and real until you see the soldiers faces. Then they're just slightly...off. Or the wa Nico moves in GTAIV. Again, just...off. That video for Heavy Rain is the perfect example. She looks awful. Like 800 times worse than if she didn't look as likelike as she did. Ugh. |
Yeah I agree. That girl didn't look human at all. We're still really far from that "valley". It's not because we have higs-res textures that it's realistic.
How many cups of darkness have I drank over the years? Even I don't know...