Well okay...Call of Duty 4 is modern day (hence the name) and thats not plausible...when was the last time a nuclear warhead was detonated!?
I hope my 360 doesn't RRoD
"Suck my balls!" - Tag courtesy of Fkusmot

Well okay...Call of Duty 4 is modern day (hence the name) and thats not plausible...when was the last time a nuclear warhead was detonated!?

| colonelstubbs said: Well okay...Call of Duty 4 is modern day (hence the name) and thats not plausible...when was the last time a nuclear warhead was detonated!? |
Chance of nuclear warhead detonating: 1 in 1 million
Chance of cloned soldier dying, having someone take his arm, graft it to another human, and have said deceased soldier take control of original host body: ...
I think you get my point.

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| colonelstubbs said: I like to think that the MGS series is one of the better examples of story driven games, and that despite the rather obvious stretching of this (yes you sons of liberty!) the series' story is credible and certainly more feasable than the likes of Turok or Gears of War (although Gears is probably not the best example to have used...) |
A point i acknowledged

HappySqurriel said:
You’re assuming (of course) that Metal Gear Solid is smart, and not an incredibly convoluted story that strains creditability and hides the lack of real insight through the use of unnecessarily complex story elements. |
colonelstubbs said:
A point i acknowledged |
How many soldiers do you think can jump onto a missle and redirect it so they're safe?
http://youtube.com/watch?v=WPNxZak8L6U&feature=related
Hey guys remember this magazine is most appealing to casual gamers, therefore, so called cons are pluses to hardcore gamers like us. Especially when the cons are things like a complex story and a ton of shooting.
| colonelstubbs said: Well who the hell complains a story is too complex? Only somebody with a small brain or ADD. That kind of reviewer should stick to reading NUTS magazine. |
So I am going to assume you actually read German then and understand what the guy was paraphrasing. Cause if you don't what you are basing your judgment on is the internet translation of a second hand, shortened review of the game. You might want to redirect your attention to bill007's posts in this thread. The exact complaint seems to be along the lines of the story being too bewildering. In other words, it is probably a convulted mess.
rocketpig said:
I think Mass Effect had some of the best pacing for an open-ended story-driven game. It was just enough to make it somewhat believable while keeping it simple enough to not get in its own way. The last three hours of that game are what I expect from a story-driven game. It ramps up and keeps going right until the end. |
outlawauron said:
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I don't remember ever walking around for long periods of time in ME other than the Citadel scenes and you only had to stay there as long as you wanted. It's impossible to perfect an open world game's pacing because it's just that... Open. You can steer off the storyline for hours at a time and destroy the intended pacing of the game. What you have to factor in is the story elements, not all the side quest stuff you can distract yourself with in-game.

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rocketpig said:
Methinks you're confusing the words "smart" and "complex". |
True, but even "complex" isn't the right word.
Again, "convoluted" would better describe MGS 1/2 to me. That doesn't mean that MGS4 will suffer that same fate, though.
Regardless, "smart" is good, "complex" is neither good nor bad, and "convoluted" is bad. Pretty sure we can agree on that.
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