outlawauron said: rocketpig said:
TheRealMafoo said:
HappySqurriel said:
I don't disagree that when well done a complicated story can be great ... I won't get into it too much, but I have always felt that the "Great" storytelling in a lot of games like Metal Gear Solid and Final Fantasy is far closer to Van Helsing or Transformers than to good literature or movies. |
I agree there. I have yet to play a game that rivals a good movie. Mostly because of pace. The closest would be GTAIV, if you like movies like Goodfellas, or the the TV show The Sopranos. |
I think Mass Effect had some of the best pacing for an open-ended story-driven game. It was just enough to make it somewhat believable while keeping it simple enough to not get in its own way. The last three hours of that game are what I expect from a story-driven game. It ramps up and keeps going right until the end. | I disagree with these so very much. It had horrible pacing. There would intense firefights and then you would have to walk around for 45 minutes. It was up and down the entire time til the end. (which was awesome!) |
I don't remember ever walking around for long periods of time in ME other than the Citadel scenes and you only had to stay there as long as you wanted. It's impossible to perfect an open world game's pacing because it's just that... Open. You can steer off the storyline for hours at a time and destroy the intended pacing of the game. What you have to factor in is the story elements, not all the side quest stuff you can distract yourself with in-game.