| LordTheNightKnight said: "Wasson told VideoGamer.com at the game's recent hands-on event in London: "From the beginning we knew that the next-gen version had Euphoria and we couldn't do that. So we built a physics engine from the beginning to get a lot of objects on the screen and make them be able to fly really fast, which is always tough." Hey, twestern's company already has a physics engine that works on the Wii and HD systems. ![]() |
Yeah, last I heard these guys had just licensed the Havok physics engine like everybody else.
This guy comes across as a clueless PR drone. The fact that he's the producer is a little worrying.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
















