Well, NSMB may have sold well, but most gamers thought it was weak from what I have seen. No release date yet for this one.
The only significant complaint about New Super Mario Brothers I've heard from people and reviews was that it was too short, quite a few people have mentioned that, but that's about it.
I have kinda lost track of what we are discussing here, but, er, yeah, this will probably sell well in the US. Personally speaking though, I wouldn't bother. Also, why the delay? Everyone else has this. The main reason to get this is to grab another controller at launch. That time has passed.
Well, quite a lot of people are still looking for extra controllers from what I keep hearing, in both real life and online. For the record I have 3 wiimotes and 2 nunchucks, I put off getting wiimote #4 when I heard about Wii Play, and my decision hasn't had a reason to change yet. Heck, the pool game alone for $10 will probably be a better investment than the $8 I put into Dungeon Master. ;_; I think the delays was to spread out the games, the U.S. got Excite Truck on launch, I know europe didn't (I don't think they have it yet either), I think Japan didn't get a game we got on lauch day either, but I can't recall what it was.
Cooking Mama - Sure, this is a mildly interesting idea, but does it make a good game? Not according to Famitsu. I can't see this selling at all, not even chance of a sleeper hit.
We should know by now we can't exactly predict how well alternative games will do, it might flunk, it might do farely well. I do take into account what Famitsu usually has to say about games, but I usually read at least 5 internet reviews before deciding on games (if I can't rent them first).
Dewey's Adventure - Come on, any last gen system could handle this. As I mentioned, the visuals look ripped from the Gamecube's Homeland. It is another game designed around the Wiimote, and not designed around ideas for games. This is the main reason I think the Wii is going to come grinding to a halt before the end of 2007.
http://download.gamevideos.com/8922/gv.com.DewysAdventureDebutTrailer_640x360.wmv
That's the highest quality video I've seen of it, and skipping to about 3/4 of the way through to see the gameplay, I think it looks beautifully cute and fairly stylish (not mind-blowing of course), but then again, I'm not one to admire dark and grungy graphics, so it may be my personal taste.
And of course you have to design the games that can utilize the wiimote functions around it. The question is if it would be usable with a conventional controller, and if it is not, then what's the problem? Depending on all the gameplay elements this will support, using a conventional controller for this game's design may be anywhere between managable and impossible, we'll have to wait to see. This is one of the risks of departing from a long-lasting way of doing things, which is in this case, a standard controller design, you have to take it into consideration when making new software. If you don't, you end up with something along the likes of a bad port. :o
There was a 5 page preview in a Famitsu a few weeks back. Put me right off the game. You have to use your laser sword thing to beat other assassins in hand to hand combat. When the charge on your sword runs out, you have to run off and shake the Wiimote to charge the 'battery' back up again.
That does sound rather silly, do you perchance know where the text of the interview can be found? I'd still like to read more about it.
I don't understand how you define, 'better'. The reason I will have to buy GT5 is a ton of cars, courses, online play, new and improved photo mode, and probably more on top of that. I am a huge GT fan
I was under the impression you could purchase a large selection of cars and tracks online for the "free" game, and I'm sure I heard about it supporting online modes as well (my knowledge of the game is rather limited, I admit)..... Photo mode? Oh well, the only racing games I enjoy anymore are Mario Kart (SNES and Double Dash versions only), and I'll get Excite Truck when it drops in price. I've never enjoyed "realistic" racers, I've never learned how to touch the brakes in virtual driving. ;)