^Parokki: The part in the end is the music on the original GB Pokemon game while your monster was evolving. Now why he chose Samus as an example, beats me.
I really like the option to fiddle with the music on each stage. It seems that music will not loop, rather it will use a shuffle option. "Music from other games without new arrangement"? What, he left 8-bit and 16-bit music unchanged? Great! And with the CD item looks like there is going to be tons of audio goodness in this one. Maybe you can save them on our flash mem? Or download from GC & Wii games audio tracks, that would have been cool.
Awesome update. Monday we get Snake or new character.

"You won't find Adobe here in Nairobi"












