ampillion said: Well, the first one didn't do as well as I'd hoped (read: flopped) Hoping this one pulls a little more chatter. Can the game systems out there now shake they or their companies' stereotypes? Sony's 'stereotype' is pretty fresh this generation, their attitude of 'Screw 'em, they'll pay whatever price for a PS3' attitude that came with their PR pre-launch. I think it's partially caused some of their early sales woes, asides the pricing. I think it's a pretty easy stereotype to shake though, as it's only really sprouted with this gnereation, and the way things have gone has probably sobered up. If the PS3 comes back and at least takes on the 360, it will wash. If it comes in third though, I'm sure it'll be brought up in the 'Why the PS3 failed!!11' threads to spawn in future generations. Nintendo's Kiddie stereotype has held onto them for generations, and sadly, I don't see that changing anytime soon. While I honestly don't believe the system itself has ever been 'for kids', the amount of sentiment towards that thought has influenced a lot of releases on Nintendo systems. Even with Red Steel at launch, and soon to be Manhunt 2, Resident Evil offerings, No More Heroes, the 'kiddie' stereotype is used more as an insult, and chances are better that the world falls into global peace than a truce between fanboys, and this stereotype will continue. Microsoft seems to have two, one surrounding more the company of Microsoft, and the other being that the Xbox is the FPS console. I really don't see much of this changing either. As far as the 'Only shooters' console, most know there's more games than that, but some of the most popular are shooters. Heck, the big system mover is a FPS. Not changing there. The other stereotype is the 'evil bully' Microsoft stereotype that (perhaps with good reason), has developed more from its software divisions business practices and the like. And sadly, as long as Microsoft itself is a massive corporation, I don't think this will ever clear up either. |
This is an excellent observation over how the three companies are viewed, ampillion.
•Sony has no one to blame for this stereotype but themselves. When words and sentiments like these come directly from the executives' mouths how CAN anyone see anything else? They're playing the exotic luxury high-class game with a traditionally common light-luxury low-class pastime. That simply won't work. These are toys when you get down to the essence. This will change slowly once Sony's PR stops putting their feet in their mouths and the price drops to a more reasonable level.
•Nintendo's kiddie image is a double-edged sword. It was thrust upon them after censoring the blood in SNES Mortal Kombat, a decision that wasn't totally groundless being that their 2nd console (Color TV Game of 1977 is the first) was called the Family Computer/Famicom or NES. Nintendo's products were marketed to families and back then there was no ESRB. Games like anything new and popular had a stigma about youth corruption that Jack Thompson-ites would surely exploit. I don't condone or accept censorship but I see the spot Nintendo was in. They paid the price for that move and Sega gained ground as the more "mature" choice (this mature vs. kiddie argument goes BEFORE Nintendo all the way back to computer games vs. consoles).
On one hand the kiddie image helps them because Nintendo is seen as the friendliest least objectionable choice for content-sensitive parents and that gives the company a solid base of buyers. Game systems should NEVER forget kids because after all these are toys and kids play. Games are for kids and the kids at heart. Puppies "toy" with old shoes practicing their biting techniques in play for adulthood, kittens paw a ball of yarn "toying" with it in play to hone their predator techniques as adults. And these games we come up with are human play to refine skills we would use in nature if not in civilization. Playing is ALWAYS for kids and it is smart to always have this audience grow up with you. Kids grow up with you, take you and your characters to heart like Mickey Mouse, Big Bird, and Bugs Bunny, and there will always be a soft spot in your heart for them when you're an adult.
On the other hand it is trapping and keeps people from crossing the boundary thinking it's all childish Yoshi's Story baby talk and cute cute cute. Even though racier themes exist on Nintendo consoles they are not promoted to the face of the console. It's like the porno shop masquerading as a general video rental store. At the storefront is Daddy Day Care & Touched By An Angel DVD sets while you have all the racy stuff behind the black curtain in the back. It plays into the image factor people still carry about themselves. They don't want to be seen playing with the uncool system. That was one of Gamecube's biggest problems being designed like it was. Though some people could care less, it is substantial that the product's image doesn't hamper adoption. The doggone system looked like a purple Fisher-Price lunchbox for God's sake! I love Nintendo but I opted to get the black version instead of the purple because it just felt right. If given a choice I would pick black over purple (at least that type of purple...metallic purple may have been different). So while not a dealbreaker by default Nintendo's kiddie image has benefits and liabilities that they have to balance by not necessarily betraying the family image but also making sure they present and promote content for all types of people. The Everyone Factor.
•Microsoft's image as the Borg-like destroyer of market worlds can't go away as long as the monopolistic operating system company is led by the world's richest man. More people are poorer than richer by rule of the Pyramid of Life and people tend to resent the rich and the power that brings (hence grief about Paris Hilton's money getting her off of that real jail sentence). Microsoft does indeed throw their money around and wasted $4 billion in one generation just to stay in competition. That would have obliterated most companies and the fact that Microsoft intends to stay on this lossleading trend shows that they are looking to out-stamina the competition. They'll just wait until the others spend themselves out and put the money pressure on them to rub them out of the biz for good. The system's trademark color is even green, the color of money in USA, and it's an American system, a country seen as an egotistic bully who throws its weight around in world affairs. I think this particular stereotype is one of the biggest factors of why XBox 360 struggles in Europe. Anti-trust dealings going on over there and people cannot separate that division from the gaming division. It's like the Empire in Star Wars.
The other stereotype won't change based once again on its American/Western gaming roots. Consoles are now Japanese animals ever since that industry shifted to Japan in the mid-80's. Computers became the haven for "Western world" gaming that spawned FPS's like Wolfenstein 3-D, DOOM, Half-Life, Counter-Strike, & Unreal Tournament. Computer world gaming has crossed over into console territory for over the past 15 years and this is why consoles are much of a hybrid these days between "East" & "West". XBox 360 being from the "Western" computer world school of gaming brought over many PC-ish titles and that flavors their system's identity being that they are an American console. Outside of the FPS's half is the other staple of most Western gaming: "orcs orcs orcs" and the western RPG genre. Morrowwind & Oblivion? Western gaming is not very dynamic as compared to the crazy ideas of Japanese developers and so many similar themed games come out that it all looks the same from the outside looking in. You have Will Wright and UK developers (who also create Orcs-galore and FPS's) and a few French/Canadian developers changing the pace a little but it creates a stereotype based on what sells the greatest on the systems. I went into a rental store and I saw so many militaristic marine shooter type on the XBox 360 shelf at a glance.
Actually this firm standing towards mostly Western-styled gaming hurts them a little with PC-gamers who balk at playing the same games on a lowly console that's trying to be a computer. They feel they can play all they have, more, and better on their specified custom-built PC's. Why bother with these wannabes? I've heard many PC-gamers express interest in Wii solely because it's so different from what they would or could play on a PC. Differentiation is always the key if you want to attract (in any walk of life). Until MS expands and better promotes the diversity of their library this will probably remain their image.
John Lucas