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Forums - Gaming - L4D Interview - Doug Lombardi Quotes Miyamoto

Damn, I'm starting to want this game more and more. I like how Valve doesn't make a single shooter with a bunch of modes which may or may not seem tacked on, but rather one for single player only, one for team vs team play, and one for co-operative like this. The only negative about it is the loooong wait for their next game.

Also love how in the hospital clip one of the guys almost gets killed by the barnacle-like strangling thing, and a team mate just barely makes it on time. Then the second the first guy starts healing himself (an uninterruptable process as far as I can tell), another team mates walks into it, and almost dies as well since nobody is near to rescue him. Using a mic is clearly very important, so I better work on my spoken English before the game's out. =P



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hunter the reckoning was a pretty good co-op shooter with zombies I think .... on another note I need a new comp alot of good PC games I can't run including Left4Dead :(.



Parokki said:
Damn, I'm starting to want this game more and more. I like how Valve doesn't make a single shooter with a bunch of modes which may or may not seem tacked on, but rather one for single player only, one for team vs team play, and one for co-operative like this. The only negative about it is the loooong wait for their next game.

Also love how in the hospital clip one of the guys almost gets killed by the barnacle-like strangling thing, and a team mate just barely makes it on time. Then the second the first guy starts healing himself (an uninterruptable process as far as I can tell), another team mates walks into it, and almost dies as well since nobody is near to rescue him. Using a mic is clearly very important, so I better work on my spoken English before the game's out. =P

The microphone isn't as important as you might think (but it won't hurt at all). They have put a lot of work into their audio triggers. For instance if you're leading the pack and you put your crosshairs over a Hunter your character will actually have like 15 different ways of notifying the group with an audio cue. Similarly if point at ammo it will let your teamates know by having your character say something. From what I've seen they also made sure that this doesn't trigger for each person that sees it, just the first one (ie no annoying repeating sound clips). Also when you reload there are a bunch of calls for that too.

Aside from those auto-audio cues, there is also a quick-access audio-cue that allows you to say things like "follow me", "I heard a hunter growl" or whatever they want to put in that they think would be helpful. Clearly these player activated cues aren't nearly as good as voice chat is but it will provide an alternative for those who don't have a microphone so that they aren't a massive pain in the butt for their team.

Oh and I do think the healing can be interrupted but there is an animation involved in it. So when you click start healing your character pulls out the medpack and then kneels, and then the medkit timer starts, if you interrupt your character has to go through the standing up animation as well as drawing a weapon. All of it makes perfect sense and honestly I like the idea.

@brawl4life,

If you're willing to build it there are plenty of folks in the PC section (myself included) who would be happy to help you figure out good parts to get. I don't know if you're ready to buy just yet, but if you aren't familiar with parts prices I will say its probably more affordable than you think. 



To Each Man, Responsibility

heh thx anyways but i'm broke as hell just bought a new car (old car died )down payment was killer :( monthly payments and insurance not easy on the pockets. I usually go to newegg.com for my comp parts they have good prices on most stuff.



You'd probably be set with just buying a new graphics card if your PC is at least decent otherwise...you could buy a $50-$75 card and probably be able to play Left 4 Dead on good settings.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

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Bodhesatva said:
Grampy said:
No, can't say I have played it and doubt that you have either since it's not released yet. The difference is that I never will play it and you probably will. Listen, I noticed the fine nuances which is why I acknowledged the effort and talent that obviously went into it; but at the end of the day you're still just blasting zombies with a shotgun. Not matter how refined and sophisticated the execution, it's a stale old overworked idea.

Just the opinion of a veteran gamer who long ago has blown away a zillion zombies in 4 or 5 different generations of mindless games. I would have not mentioned it because I really don't give a rat's patootie how you get your yah yahs but Sqrl said "Bah, nobody has anything to say about this? Don't be bums, comment people!" So I did.

I understand your frustration, but that simply isn't what this game is about. Frankly, I'm not sure Valve has ever tried to be cutting edge or innovative with their graphical fidelity. It isn't their calling card.

Look at portal as another example, an extremely heralded game and my personal GotY last year. The graphics were servicable, but nothing special; most likely downgradable to the Wii, even, and not an especially vibrant or unique aesthetic.

 

But that wasn't that game's calling card. The game was amazing because of the game mechanic, teleportals. The game was visually unoriginal, but very innovative and polished with gameplay. And the same thing applies here: the idea of a game that's really co-operative. Not four guys who just happen to be on the same team, but four people who must work together, who have to stay together or they will die, is what makes this game appealing to me.

I don't care about zombies, at all. In fact, I don't like them either. But that's not supposed to be the pull of this game; I think everyone here will agree, even the most ardent fans, that blowing up zombies isn't original, nor are the visuals in the game spectacular (servicable, but not spectacular). What makes this game is the gameplay.

 

So excitement for this game entirely depends on your personal preference. If you're more concerened with great graphics and story, then this game won't be you. If you're more focused on polished, creative gameplay, then it will be.


 What if I'm more concerned with being a zombie and causing trouble for people in the death matches?



That's definitely part of the gameplay hehe.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

Kasz216 said:
Bodhesatva said:

I understand your frustration, but that simply isn't what this game is about. Frankly, I'm not sure Valve has ever tried to be cutting edge or innovative with their graphical fidelity. It isn't their calling card.

Look at portal as another example, an extremely heralded game and my personal GotY last year. The graphics were servicable, but nothing special; most likely downgradable to the Wii, even, and not an especially vibrant or unique aesthetic.

 

But that wasn't that game's calling card. The game was amazing because of the game mechanic, teleportals. The game was visually unoriginal, but very innovative and polished with gameplay. And the same thing applies here: the idea of a game that's really co-operative. Not four guys who just happen to be on the same team, but four people who must work together, who have to stay together or they will die, is what makes this game appealing to me.

I don't care about zombies, at all. In fact, I don't like them either. But that's not supposed to be the pull of this game; I think everyone here will agree, even the most ardent fans, that blowing up zombies isn't original, nor are the visuals in the game spectacular (servicable, but not spectacular). What makes this game is the gameplay.

 

So excitement for this game entirely depends on your personal preference. If you're more concerened with great graphics and story, then this game won't be you. If you're more focused on polished, creative gameplay, then it will be.


What if I'm more concerned with being a zombie and causing trouble for people in the death matches?


 I'm honestly not sure which way you mean this, do you mean that you are more excited to play as a zombie than the co-op survivor side or that you are concerned with how it will turn out..or perhaps something I missed entirely? 



To Each Man, Responsibility