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Forums - Nintendo - Skies of Arcadia 2 will announce for the Wii this year

Not familiar with this franchise. Is this a JPRG type game??



Wii Code: 4819-7684-2396-4558

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Let's just hope Sega still has what it takes to make a Skies of Arcadia game.



sc94597 said:
YEs, this game is perfect for the wii. If it went to the ps3 they would whore it off with HD GRAFIX and make it have CG cutscenes, which would ruin the game.

Yes instead of whoreing it with awesome HD grafix and cool CS they will whore it with crappy motion controls and crappy grafix....... which already has ruined the game for me.



Great. Now all sega have to do is announce Shenmue 3 for all platforms, and they'll be back in my good books.



 

Dno said:
sc94597 said:
YEs, this game is perfect for the wii. If it went to the ps3 they would whore it off with HD GRAFIX and make it have CG cutscenes, which would ruin the game.

Yes instead of whoreing it with awesome HD grafix and cool CS they will whore it with crappy motion controls and crappy grafix....... which already has ruined the game for me.

That may be the case, but that wouldn't be because of the system calls for it, but because sega made a poor game. If you played the first one you should understand why I wouldn't want it on hd consoles. It wouldn't stay to it's style, and if it did fanboys would bitch about it.l

 



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sc94597 said:
Dno said:
sc94597 said:
YEs, this game is perfect for the wii. If it went to the ps3 they would whore it off with HD GRAFIX and make it have CG cutscenes, which would ruin the game.

Yes instead of whoreing it with awesome HD grafix and cool CS they will whore it with crappy motion controls and crappy grafix....... which already has ruined the game for me.

That may be the case, but that wouldn't be because of the system calls for it, but because sega made a poor game. If you played the first one you should understand why I wouldn't want it on hd consoles. It wouldn't stay to it's style, and if it did fanboys would bitch about it.l

 


But then another sect of fanboys would bitch if it did. Remember the Zelda fanboys bitching about Wind Waker not being like Ocarina, and then bitching about Twilight Princess being like Ocarina. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@ sc94597 )

seriously your fear and distrust in the developers is annoying me

people should stop with that stupid "if they do this and that with the game, then it will be junk", especially if the original developers are working on it (unlike in Fallout 3s case)

they made the original and have a vision for their work, which you should judge for yourself after the sequal is released and not before it's even announced



Words Of Wisdom said:
jman8 said:
Uhhhh, Skies of Arcadia came out way after FF7, 8, and 9. Therefore CG cutscenes were old news by the time the game released. The lack of CG probably had more to do with the fact that the Dreamcast was such a graphical powerhouse at the time that the directors of SoA never felt the need to use CG to make the game look impressive. The in-game graphics were impressive on their own.

As for the original topic, if it's true I would definitely have to get a Wii. The thing is, as others have said, Sega has already built a great engine for SoA that's being used in Valkyria Chronicles for the PS3. The team that made Valkyria Chronicles are already intimately familiar with the PS3. Why would they just abandon all that knowledge and capital investment to make a Wii exclusive?

Erm, you realize that Valkyria Chronicles and Skies of Arcadia are two completely different kinds of games right?


 O Rly? Don't worry, I totally understand the difference between a strategy RPG and a standard JRPG. But last time I checked the genre of a game doesn't necessarily prevent it from using the same engine as a game in another genre. Case in point: Unreal Engine 3. Originally, it was designed with mostly FPS in mind. However, Epic built a flexible enough engine to be used for games like Lost Odyssey and Fatal Inertia. Now those games are FAR more different from each other than Valkyria Chronicles and Skies of Arcadia. 

 Obviously the Valkyria engine probably isn't that flexible. However, the difference between VC and SoA isn't as big from a development standpoint as you seem to believe. Also, if you've been paying attention to previews of VC you'll see that Sega has been really driving home to the media that the game is using the CANVAS engine. The engine has become an entity in itself suggesting that it would be used for other games. Obviously none of those other games have to be Skies of Arcadia, but let's not forget the cameo appearances of Vyse and Aika in Valkyria Chronicles. It could just be fan service, or it could be a clever way to bring Skies of Arcadia back in the limelight for PS3 fans before an announcement is made.  



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.

jman8 said:
Words Of Wisdom said:
jman8 said:
Uhhhh, Skies of Arcadia came out way after FF7, 8, and 9. Therefore CG cutscenes were old news by the time the game released. The lack of CG probably had more to do with the fact that the Dreamcast was such a graphical powerhouse at the time that the directors of SoA never felt the need to use CG to make the game look impressive. The in-game graphics were impressive on their own.

As for the original topic, if it's true I would definitely have to get a Wii. The thing is, as others have said, Sega has already built a great engine for SoA that's being used in Valkyria Chronicles for the PS3. The team that made Valkyria Chronicles are already intimately familiar with the PS3. Why would they just abandon all that knowledge and capital investment to make a Wii exclusive?

Erm, you realize that Valkyria Chronicles and Skies of Arcadia are two completely different kinds of games right?


O Rly? Don't worry, I totally understand the difference between a strategy RPG and a standard JRPG. But last time I checked the genre of a game doesn't necessarily prevent it from using the same engine as a game in another genre. Case in point: Unreal Engine 3. Originally, it was designed with mostly FPS in mind. However, Epic built a flexible enough engine to be used for games like Lost Odyssey and Fatal Inertia. Now those games are FAR more different from each other than Valkyria Chronicles and Skies of Arcadia.

Obviously the Valkyria engine probably isn't that flexible. However, the difference between VC and SoA isn't as big from a development standpoint as you seem to believe. Also, if you've been paying attention to previews of VC you'll see that Sega has been really driving home to the media that the game is using the CANVAS engine. The engine has become an entity in itself suggesting that it would be used for other games. Obviously none of those other games have to be Skies of Arcadia, but let's not forget the cameo appearances of Vyse and Aika in Valkyria Chronicles. It could just be fan service, or it could be a clever way to bring Skies of Arcadia back in the limelight for PS3 fans before an announcement is made.


Why do you bother to make a point with one post and then contradict it in another?


To go back to the point, have you played a SRPG before?   Do you even know what they play like?   The actual gameplay is  very different from a normal RPG.  Were it not for the focus on storyline, it might even be a completely separate genre due to such a large difference.  Play Fire Emblem or Super Robot Wars and then play Skies of Arcadia look at just how huge the difference in gameplay really is.  Just because they're both RPGs doesn't mean they play anything like each other.

I can't comment on UE3 and Lost Odyssey because I haven't played Lost Odyssey though. 



The point is about the engine, not about game genres. Unless CANVAS was made just for certain genres, it's likely a flexible engine. Then again, that also applies to systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs