jman8 said:
O Rly? Don't worry, I totally understand the difference between a strategy RPG and a standard JRPG. But last time I checked the genre of a game doesn't necessarily prevent it from using the same engine as a game in another genre. Case in point: Unreal Engine 3. Originally, it was designed with mostly FPS in mind. However, Epic built a flexible enough engine to be used for games like Lost Odyssey and Fatal Inertia. Now those games are FAR more different from each other than Valkyria Chronicles and Skies of Arcadia. Obviously the Valkyria engine probably isn't that flexible. However, the difference between VC and SoA isn't as big from a development standpoint as you seem to believe. Also, if you've been paying attention to previews of VC you'll see that Sega has been really driving home to the media that the game is using the CANVAS engine. The engine has become an entity in itself suggesting that it would be used for other games. Obviously none of those other games have to be Skies of Arcadia, but let's not forget the cameo appearances of Vyse and Aika in Valkyria Chronicles. It could just be fan service, or it could be a clever way to bring Skies of Arcadia back in the limelight for PS3 fans before an announcement is made. |
Why do you bother to make a point with one post and then contradict it in another?
To go back to the point, have you played a SRPG before? Do you even know what they play like? The actual gameplay is very different from a normal RPG. Were it not for the focus on storyline, it might even be a completely separate genre due to such a large difference. Play Fire Emblem or Super Robot Wars and then play Skies of Arcadia look at just how huge the difference in gameplay really is. Just because they're both RPGs doesn't mean they play anything like each other.
I can't comment on UE3 and Lost Odyssey because I haven't played Lost Odyssey though.







