What's the Catscratch one? Never heard that one before. I mean... I assume it's just using the Catscratch rage... but still. Heh never knew it was any good. Never seemed great to me.
I always just got and used the Rage that gave you Free Life 3's.

What's the Catscratch one? Never heard that one before. I mean... I assume it's just using the Catscratch rage... but still. Heh never knew it was any good. Never seemed great to me.
I always just got and used the Rage that gave you Free Life 3's.

| Kasz216 said: What's the Catscratch one? Never heard that one before. I mean... I assume it's just using the Catscratch rage... but still. Heh never knew it was any good. Never seemed great to me. I always just got and used the Rage that gave you Free Life 3's. |
It's a rage of Gau's that causes his attacks to do 4 times their normal damage enabling him to hit harder than pretty much everyone else in the game for most of the game. Add in the fact that you can get it right off the bat and it becomes a guaranteed crowd favorite.
Add in a couple items as you progress throughout the game and its power becomes pretty obscene.
It's worth noting that it was so powerful in the original SNES version that later versions removed part or all of the combinations that took advantage of it.
Words Of Wisdom said:
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The early parts of the game Gau is in and out a lot and you can't always rely on having him there to take the win. You also have to know where to get cat scratch or even know how powerful it is and why you would want it. This is also only for one character rather than your entire cast which changes the relative power. A better example would be my personal favorite of Gold Hairpin/Gembox (or was it a different item that gave 1mp spells?) combined with Quick. Once the character started casting they never had to stop. The monsters never get to return fire so you win without even having a battle. This still requires that you know this combination exists. With FF8 they push you to break the system at everyturn rather than put the items you need in some remote spot of the game.
I actually don't remember that particular trick working on bosses, nor do I recall when in the game you get the espers to pull it off. I will poke around to see where I stand on it, but I only recall one boss having the super cheesy one-shot death.
And the game being too easy is still a valid complaint. Occasionally in FFs you will get a fairly hard fight you have to sit and think how to beat. FF8 never has that, and they do have 2 secret bosses that are supposed to be hard. The games are supposed to occasionally challenge you, but FF8 never could. Still that is just one of my many complaints about FF8 as I detailed earlier.
I don't hate FF7, and I'd be willing to play it, but I simply cant stand the graphics. Now if there ever was a FF7 remake, then hell yeah I'll play the game.
| Gnizmo said: The early parts of the game Gau is in and out a lot and you can't always rely on having him there to take the win. You also have to know where to get cat scratch or even know how powerful it is and why you would want it. This is also only for one character rather than your entire cast which changes the relative power. A better example would be my personal favorite of Gold Hairpin/Gembox (or was it a different item that gave 1mp spells?) combined with Quick. Once the character started casting they never had to stop. The monsters never get to return fire so you win without even having a battle. This still requires that you know this combination exists. With FF8 they push you to break the system at everyturn rather than put the items you need in some remote spot of the game. Gold Hairping did 1/2 MP. Economizer did 1 MP. I didn't actually care for either. If I needed MP there was always Osmose which gave it back to me. But Quick+7xUltima for 9999x7 damage was always great. Few bosses could survive that late game. Also, Gau was probably my favorite character. I know most of his better rages by heart because I loved using him. He was like the McGuyver of FF6 if you knew what you needed and what his rages did.
In Final Fantasy 6, you could use the Vanish/Doom combo to not only kill most enemies in the game but to kill most bosses in the game. If you think killing regular enemies is with death stuff in FF8 was cheap, how about killing bosses with it in FF6? I actually don't remember that particular trick working on bosses, nor do I recall when in the game you get the espers to pull it off. I will poke around to see where I stand on it, but I only recall one boss having the super cheesy one-shot death. And the game being too easy is still a valid complaint. Occasionally in FFs you will get a fairly hard fight you have to sit and think how to beat. FF8 never has that, and they do have 2 secret bosses that are supposed to be hard. The games are supposed to occasionally challenge you, but FF8 never could. Still that is just one of my many complaints about FF8 as I detailed earlier. |
The thing is that the game doesn't really become truly broken until Squall gets Lionheart, Riona gets Angelwing, or you discover the true potential of Zell's Limit Break.
Soriku said:
Just today, I was doing Meteor Smash when Zell was in his lvl 30s and he hit a 9999 just with Meteor Smash. He has the second worst wep in the game. I see what you mean. |
Oh no you don't.
Zell's true potential is the fact that by repeating a couple of the moves extremely quickly, you can get well over 70 or 80 hits.
It's not the big finishers that do it. It's repetition of the smaller ones that will pound enemies into a frothy pulp. ^_^
Imagine the biggest JRPG to ever come along had just shaken up the gaming world. Now imagine a successor which is hyped seventeen times more than its predicessor and the game you get is FFVIII, a game which can best be described as Magic the Gathering meets 90210.
FFVIII was not a bad game, it was a fun game in its mechanics and gameplay, it had bland characters, bland character designs, a bland and confusing world, an asinine premise and plot, more plot holes than... somethin with alot of plot holes. It was unique and a fun addition to the series with its own charm, though you'll forgive fans for not being a tad dissapointed with this as the successor to FFVII especially when most had not even played an FF game before that. It's a no brainer that this game by proxy of its predicessor and the expectations placed on it would forever be demonized in the eyes of many fans.
Soriku said:
That's a pretty bad reason not to play it. I'm going to play FF VII sometime soon I guess (after FF IX, Brave Fencer Musashi , Star Ocean, and Suikoden) and I don't mind the graphics. I think FF VIII's graphics are fine. They're not in line with the current games, of course, but I tend to not compare old games to current games so basically I can enjoy games with crappy graphics. |
Do you have a copy? The cheapest i've seen FF7 sell for is $60 lately, used. Almost makes me wish I woulda kept one of my three copies... so I could sell it.
Eh nobody can accuse me of not trying to like that crappy game.

I don't hate it,in fact I love FF8,my third favorite Final fantasy only behind FF6>FF7>FF8,and my fourth RPG of ever,(FF6>ChronoTrigger>FF7>FF8.
Why?
Too many reasons,the characters,the GF system,the summonings,the magic,the love plot (I'm in love with Rinoa)the beautiful music(the piano collection is the best of any FF)the whole Garden mess,the card games,the Seifer nemesis,the ending(so emotional and original with the camera thing)and the damn secrets,oh my God,try to solve all of them without a guide,good luck!
For all this reasons FF8 rocks,and I'm glad and proud to got a perfect save file from this game,with everyone at Lv99,with all the secrets and all the cards,nothing escape from me,this really shows how I enjoy this game,right?
Well,that and my stupid huge clock in game :P
Hate is wrong word..you should say didn`t like as much as FFVII that is the reason