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Forums - Nintendo - What does VGChartz think of Phantom Hourglass and New Super Mario Bros.?

Soriku said:
Griffin said:
I was not a big fan of PH, i'm also not a very big fan of Zelda games in general, but from the people i know who love Zelda, PH and WW are the worst Zelda games. I beat most of the third map before i stopped playing, the thought of playing the time dungeon again was just too painful for me, it was one of the worst things i have ever had to do in a game.

I really liked the DS Mario game. I found the levels very fun and some of them are pretty hard too, it was one of the better games i have played. Its been a long time since i played the game so i can't really remember all the good or bad parts, but i remember having fun.

Speaking about TWW:

Not true. A lot of people I know like Zelda really like TWW. They don't think it's the #1 Zelda (as I do) but they still think it's a very good game, and definitely ranks in their top 5.

 


 How is what i said Not True.  Are you telling me i'm a fan PH and Zelda games, and that my friends loved PH and WW



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I like both PH and NSMB a lot. I play them while I travel.
But TP and SMG are better in every aspect.



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Soriku said:
For PH, I don't have a DS so I can't judge it but PH is the sequel to TWW (my favorite Zelda) so I think it'll be good. Better than TWW? Doubt it. But it should be good.

NSMB? Have no interest in it.

I hope Nintendo make the next Wii Zelda cel-shaded.

You phail that's one of the best ds games.

NSMB- great game, I like the 2.5D and the gameplay makes me want to come back and play it again

Zelda- I don't have it yet, but I will eventually, I always like zelda games and this one seems interesting



NSMB was great, but i just felt like there could be more levels/worlds to increase lasting appeal
PH is good, still playing it though which might mean its not too motivating to continue, as i've had it since launch



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Repetitive dungeon > Sailing for hours

IMO Wind Waker almost goes downhill in the second half of the game. by the way, I played the game few years after it was released and heard that the game was kinda rushed, which doesn't change the fact that it almost goes downhill :P ZPH kept me entertained until the end too.

NSMB is awesome 



the words above were backed by NUCLEAR WEAPONS!

Okay, here's my summary:

Wind Waker -
PROS) Could have been one of the best Zelda games in the series. The style was goofy at first, but once I got used to it, I realized just how expressive it was. I loved the story, the people had some real personality, and it was interesting to see how the history was connected to the previous Hyrule that I used to know. I also loved that there was an item that let you see the enemies' health, and it was also possible to get that item right after the first dungeon(the dungeon with valoo at the end) I also loved the new item mechanics the game introduced; swinging on the clawshot, but also being able to just climb it up and down, locking onto multiple targets with the boomerang, and also how the leaf and heavy boots worked as well.

CONS) Sailing was already tedious. People say it took longer to get to around Hyrule in OoT on the horse, but if I wanted to turn the horse around, I just turned the horse around and that was that, where in Windwaker I've got to change teh damn wind EVERY time I want to change direction slightly unless I want to move at a snail's pace. I had obstacles to navigate and terrain to cover, in Wind Waker you have ocean to cover, big, wide, flat, endless ocean. If they had covered hyrule in asphalt, removed the atmosphere from the planet and replaced your boat with a spaceship, it would have had just the same feeling of desolation and confinement during your travel. Instead of obstacles, you have debris, which feels tacked on just to annoy you.
To make matters worse, halfway through the game you go on a scavanger hunt for the Triforce, but no, NOT the actual triforce, first you have to find a dozen charts that tell you where the Triforce pieces are, then you have to go to manchild Tingle and PAY him 5 bajillion rupees to translate them (which will have you hunting for hours just to scrounge up enough for a single chart) and then once he's done, you have to go and uncover the triforce pieces from the bottom of the ocean which will be another solid hours of boring ocean travel followed by trying to line yourself up with the location of the treasure only to go traveling all over again.
IT WAS BORING! I beat the game, I LOVED the actual dungeons and the boss battles, I especially loved the final ending battle, but I have NEVER been able to get through the game a second time because that whole triforce scavenger hunt is just mind-numbingly dull.

Phantom Hourglass -
PROS) There's a lot of decent stuff in this game. The way the DS was used throughout the game really brought a new level of thought to the puzzles. Even though sailing was still an aspect of the game, it didn't take as long to get places, you didn't have to mess with the wind, and the majority of the game still took place on land. The way the controls were implemented were rough, but did give you a greater level of control than what you could have done using just the buttons. I also loved the ability to make notes on your map.
Most people didn't like having to go through the same temple over and over again, but I actually enjoyed it quite a bit. Each time through the level I had different items, which meant I could take different routes, so every time felt completely different.
CONS) IT WAS SHORT. All the way through the game, I'm like "what, only 4 squares? That's it? Maybe they'll amaze me by tossing in 4 MORE squares, or maybe there will be underwater? or up in the sky? Something?" Nope. That soured my taste for just about the entire game. Every bit of progress I made felt like I was only taking away from what there was left to explore.
While the DS mechanics were used in the puzzles in creative ways, they weren't used consistently enough, making it feel tacked on. Also once you got used to the new item mechanics, it actually was incredibly easy to figure out the puzzles. I don't think there was ever more than one point in the entire game in which I felt challenged by it.
As much as I loved the idea of being able to make notes on your maps, it felt totally unnecessary to do so. Every point in which there was a need to make a note was spelled out for you in great care with a diagram to make sure no mistakes were made. 90% of the time I could have simply memorized whatever it was I needed to make a note of and I would have been absolutely fine without even having the option. If you're going to have the option, make it USEFUL!
So basically, while the game itself was good, it felt short, and the things that were added to the game only changed how it was played, it didn't really ADD anything to the game.
NEUTRAL) The Multiplayer is also hella fun once you understand the strategy required, but it's just so damn hard to find someone halfway decent that won't dick out and quit the game on you if they're losing. The reason I'm still stuck at a D rank because of people constantly quitting on me. I have a win percentage of 74% even with all the losers who drop out that way. Of course now that it's been a while since the game has been out, it's hard to find anyone online to play at all.

 

Basically, Wind Waker comes out a LITTLE bit on top for individual dungeon content, but Phantom Hourglass takes it home for a game I'd be willing to play the whole way through. Neither one has much replay value for me; Wind Waker is too tedius to get through that middle section, and Phantom Hourglass is too short for it to feel worth doing. Twilight Princess suffers from low replay value as well, but it stems from feeling so freaking linear, but this is balanced out by the fact that the first time through is incredible beyond words.

 

 



New Super Mario Bros -
I've only seen trailers and played a multiplayer game with my friend once (I won, despite not owning the game or ever having played it before :P) but I hadn't realized before just how much of an update it had gotten or I'd probably own it already. It looks sort of like a mesh between SMB1 and SMB3 with graphics between N64 and GC level.



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i loved phantom hourglass one of the best zelda imo and new super mario bros. i played it for a shortwhile and i had lots of fun with it



I loved NSMB especially since you can wall jump in that game. Also the Mega Mushroom was a blast to use. As for PH, although it wasn't as good as TWW, it was still an amazing game. The dungeons were shorter, but the creative use of the stylus controls made it perfect for the DS. I also liked the timed dungeon in the game.



Currently Playing: Mario Kart 7, Mario Kart 8, Luigi's Mansion: Dark Moon, The Legend of Zelda: Majora's Mask, Super Smash Bros for Wii U

Predictions:

Super Mario Galaxy will pass Super Mario 64 in total sales CORRECT!

I absolutely despised PH- the entire game was a failure. The dungeons were totally uninspired and boring, the story was predictable, the sailing was much more boring than that of WW, they tried way to hard to make the game feel like WW but the DS just isn't powerful enough to do that.
For example, the cutscene where you find out what that fairy is... it could have been epic, uplifting music, sweeping camera, expressions of shock from all the characters involved... but instead, I remember it as a slightly tilting camera, Link's ugly, bloated face only changed slightly, and a few text boxes.

And don't even get me STARTED on the temple of the Ocean King... worst game design that I've played since the Library in Halo 1.

The controls and boss fights were both great though.

 

On the topic of NSMB, I don't like it, not because its a bad game, but because I fail miserable at all 2D Mario games.