If I were a reviewer, I wouldn't use any ratings at all. Instead, I'd post a small "Buying Guide" section at the bottom of the review that states:
1) The average primary (or secondary, if the game is out of print) market value at the time of review
2) The price that you should buy it at (equal to or lower than the current market value; or a simple "Don't")
3) Any factors that might influence your purchasing decision one way or the other.
That way, the reader has both a detailed review of the game, along the lines of a movie or music review, and a recommendation as to whether or not to buy the game, all in the same review. Someone who doesn't care about one section or the other can just skip the part that they don't care about. And, best of all, there's no arbitrary "review scores" required.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom










