I picked it up today on an impulse (along with Resident Evil 2 re-release on Gamecube, hoorah payday!), and just got home and popped it in. And after about an hour of playing, all I have to say is DAMN. This game is actually extremely well thought out, intelligent and fun as hell. I've only played through the first few sections in the first world in single player (each section in this first midevil world so far has consisted of maybe 8-10 levels, and there are apparently over 300 single player levels alltogether) and messed around with the level creator.
Each level has it's own unique logic and set up, some of them are large but so precisely tuned that with one well thought out, perfectly placed throw then entire stage can be toppled in a beautiful chain reaction of explosions, flying peices, and collapsing towers. Some of them like the "Monolith" level look simple enough (it's just one tall sturdy tower you have to cause to collapse), but are toughly engineered levels that require you to really think about load bearing peices, and how the weight is distributed in order to tackle them. It took me a few tries just to get a bronze on the monolith stage.
The create a stage is incredibly easy and intuitive, and very detailed so you can create just about anything you can think of. I've only messed around with it a little bit, but I'm looking forward to really spending some time with it. When my wife gets home, I'll try multiplayer.
All and all, this is just a brilliant game. Beauty in simplicity. It's an incredibly smart, well done game that is a refreshing break from the norm. It really makes me miss the old days where there were lots of well made puzzle games like Tetrisphere and Blast Corps. Sadly well produced puzzle games are a rarity today, but this one really really shines. You owe it to yourself to pick up this game.
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