starcraft said: makingmusic476 said: It'd be funny if Banjo 3 required the use of this Xmote or whatever. It'd kill sales of the game.
I really have a hard time believing that MS is going through with something as stupid as this.
But then again, it's Microsoft. | So long as Microsoft always allows alternate control schemes with all games (As in using the regular pad) except whichever game they bundle the controller with, this isn't stupid in the slightest. At WORST, the idea sells a small amount of extra consoles. At best: -Shifts large number of extra consoles -Enhances gameplay across a number of titles for the next three years. -Gives Microsoft an excellent practice run for the next generation. Anyone that thinks gamers are fickle enough to not buy an Xbox 360 (when they were actually planning to) because Microsoft "copied" Nintendo is a fool. |
This is the problem that this thing is going to face, if it's true. On one hand, if they bundle the game with a console, and include the x-mote with every console, then they may not have to give the option for regular controllers, but what of the 18 million users out there who don't need to buy a console for the game? Unless you bundled the game with the controller for relatively cheap (maybe $80), it'd still kill sales of the software. That and maybe some of those people who own a 360 bought it because they didn't want motion controls.
So the first problem is if you allow companies to do motion controls and regular controls, it doesn't give the existing userbase any reason to "upgrade" to motion controls. Also, some companies will probably not bother with the motion controls, knowing that 18+ million consoles don't have it. If you force companies to user only motion controls on some games, or force them to have both types of controls, not only do you still have the first problem I mentioned, but then you might alienate the developers.
The second problem is one I already mentioned: alienating the userbase. If you start requiring x-motes for certain games, many will probably not bother to buy the game because they don't want extra controllers lying around that only get used for a few games.
So this becomes sort of a circular problem. Focus on motion controls, you could alienate your current userbase. Focus on the option of either motion or regular controls, alienate your product (and thus future/potential customers). Not to mention they have to have a good number of these types of games to compete with Nintendo's current lineup, which could result in Microsoft focusing on the more casual type games... and I can hear it now: Microsoft is abanding the hardcore,
The nice thing about the way Nintendo has been doing it is that since everyone already has the motion controls, which can be used as regular controllers, adding the option to use GC or classic controllers isn't that big of a deal, it's more of a nice feature. For Microsoft, adding motion control option just wouldn't work, because everyone already has the standard controllers.
I'm sure Nintendo sold a few hundred thousand GC controllers with the launch of Brawl, and I bet Microsoft would see a similar "sucess" to that. It won't be enough to attract third parties though, though I bet you'd get a port of Ninjabread Man.