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Forums - Gaming - The "smartest" game you ever played

I didn't see this mentioned, so Conker's Bad Fur Day. While some people I'm sure are giving me the "what the fuck?!" look right now, understand behind the crudeness was very good satire, and I can't think of anything more "smart" than that.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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shio said:

I know what you mean, but Oblivion and Fallout are very, very distinct cases. the developers intended for Fallout to be a game where the player would actually role-play and make his own story(an emulation of the Pn'P Role Play as they said). The reason they made the beginning and ending scenes linear(though there's plenty of choices in them) was just to give a motive for the player's character to travel through and to give a closure to the game.

There's also something else: The side-stuff is necessary to the story, because it's impossible to jump from the beginning to the end So are the "side-stuff" really "side-stuff" when you are forced to play it for hours (or mins if it's a speed run) to continue the story? I mean, you even have endings for what you do/don't do in the side-stuff.

Well, I won't force what I think on you, so I'll just say that side-quests can be just a important the main story, if not more. It is hard sometimes how and where to judge the story, since some games actually focus on one and others on the other.


Chrono Trigger also had endings depending on that "side-stuff" but I'm pretty sure the main story was pretty easy to spot.  ^_~

All in all, I really don't want to insult Fallout 2 anymore.  I've played it a bajillion times and it's one of my favorite computer RPG games.  YMMV.  ^_^



Viper1 said:
kenzomatic said:
 


Kasz216 said:
Viper1 said:
Eternal Darkness.

Phoenix Wright series.

SimCity - Ok, not really story wise but still takes some brains to make it work good.


I dunno. As awesome as Eternal Darkness is... it's a lovecraft ripoff in many respects.

I mean i'd consider the Romance of the Three Kingdoms games smart but they're based off like a book with over 1,000 pages.

Eternal Darkness was good, and without the lovcraft elements it would suck. Recycling elements doesn't make a story dumb though. The best stories steel many elements.

Anyways to answer the question I agree with the list you have plus what I metnioned but I think the word smart is a bad word to use.

I mean Isaac Asimov was a smart writer with "smart stories." I just don't know if your asking that or for "great stories" because they are different.

I think what made ED smart was the way it tied everything together through many centuries of time and then did it again via 3 alternative realities. Finally when played through all 3 alternatives, the story really comes to life as all 3 were intertwined.

 


 That's a good point... and likely something i overlooked because i played through all three storylines one right after the other within like a week.



Kasz216 said:
Viper1 said:
kenzomatic said:
 


Kasz216 said:
Viper1 said:
Eternal Darkness.

Phoenix Wright series.

SimCity - Ok, not really story wise but still takes some brains to make it work good.


I dunno. As awesome as Eternal Darkness is... it's a lovecraft ripoff in many respects.

I mean i'd consider the Romance of the Three Kingdoms games smart but they're based off like a book with over 1,000 pages.

Eternal Darkness was good, and without the lovcraft elements it would suck. Recycling elements doesn't make a story dumb though. The best stories steel many elements.

Anyways to answer the question I agree with the list you have plus what I metnioned but I think the word smart is a bad word to use.

I mean Isaac Asimov was a smart writer with "smart stories." I just don't know if your asking that or for "great stories" because they are different.

I think what made ED smart was the way it tied everything together through many centuries of time and then did it again via 3 alternative realities. Finally when played through all 3 alternatives, the story really comes to life as all 3 were intertwined.

 


That's a good point... and likely something i overlooked because i played through all three storylines one right after the other within like a week.


 Actually, the thing that would make me nominate Eternal Darkness was the way it fucked with you and the way it made you fall for the hallucinations every time.

Even the one where it made me thing my TV volume got turned down got me even though my TV at the time didn't even have a volume graphic.  And who can forget when it tells you that the controller in port #1 has been unplugged while enemies surround you and beat the piss out of you.  I know I jumped out of my chair frantically fiddling with my controller port and I'm sure all of you did.

That's why Eternal Darkness is smart. 



Falout 2
Advance Wars(the first thing that struck me about it was the ingenuity)
star wars KOTOR



"The accumulated filth of all their sex and murders will foam up about their waist and all the whores and politicians will look up and shout "Save us!"...

 ....and I'll look down and whisper  "no."  

                                                                   - Rorschach

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Portal, Bioshock, Shadow of the Collossus, Sonic Adventure battle: 2

I felt that Sonic adventure battle: 2 was really deep in storyline, the way the characters act and change throughout the game was awesome, plus the way the levels were designed is purely awesome.



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Going to have to say Star Control 2 for the developement of the various races



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twesterm said:
Kasz216 said:
Viper1 said:
kenzomatic said:
 


Kasz216 said:
Viper1 said:
Eternal Darkness.

Phoenix Wright series.

SimCity - Ok, not really story wise but still takes some brains to make it work good.


I dunno. As awesome as Eternal Darkness is... it's a lovecraft ripoff in many respects.

I mean i'd consider the Romance of the Three Kingdoms games smart but they're based off like a book with over 1,000 pages.

Eternal Darkness was good, and without the lovcraft elements it would suck. Recycling elements doesn't make a story dumb though. The best stories steel many elements.

Anyways to answer the question I agree with the list you have plus what I metnioned but I think the word smart is a bad word to use.

I mean Isaac Asimov was a smart writer with "smart stories." I just don't know if your asking that or for "great stories" because they are different.

I think what made ED smart was the way it tied everything together through many centuries of time and then did it again via 3 alternative realities. Finally when played through all 3 alternatives, the story really comes to life as all 3 were intertwined.

 


That's a good point... and likely something i overlooked because i played through all three storylines one right after the other within like a week.


Actually, the thing that would make me nominate Eternal Darkness was the way it fucked with you and the way it made you fall for the hallucinations every time.

Even the one where it made me thing my TV volume got turned down got me even though my TV at the time didn't even have a volume graphic. And who can forget when it tells you that the controller in port #1 has been unplugged while enemies surround you and beat the piss out of you. I know I jumped out of my chair frantically fiddling with my controller port and I'm sure all of you did.

That's why Eternal Darkness is smart.


 See... i didn't fall for a single one of those things... of course i'm always compulsive when it comes to my bars and hardly ever even was in a low spot to worry about it unless i was screwing around to intentionally get hallucinations.

Now that I think of it though... they did go through a LOT of effort to animate the house when you were insane as well.  Making every detail creepy and the cutscenes outside of the main villians scenes were good.  The medium of telling each level was pretty good too.  Don't know what i was thinking. 



I think MMO's are 'smart'
WoW, Guild Wars, AoC, ROSE.. etc



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