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shio said:

I know what you mean, but Oblivion and Fallout are very, very distinct cases. the developers intended for Fallout to be a game where the player would actually role-play and make his own story(an emulation of the Pn'P Role Play as they said). The reason they made the beginning and ending scenes linear(though there's plenty of choices in them) was just to give a motive for the player's character to travel through and to give a closure to the game.

There's also something else: The side-stuff is necessary to the story, because it's impossible to jump from the beginning to the end So are the "side-stuff" really "side-stuff" when you are forced to play it for hours (or mins if it's a speed run) to continue the story? I mean, you even have endings for what you do/don't do in the side-stuff.

Well, I won't force what I think on you, so I'll just say that side-quests can be just a important the main story, if not more. It is hard sometimes how and where to judge the story, since some games actually focus on one and others on the other.


Chrono Trigger also had endings depending on that "side-stuff" but I'm pretty sure the main story was pretty easy to spot.  ^_~

All in all, I really don't want to insult Fallout 2 anymore.  I've played it a bajillion times and it's one of my favorite computer RPG games.  YMMV.  ^_^