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Forums - Gaming - The "smartest" game you ever played

twesterm said:
Final Fantasy VI

And no, I'm not listing this just because it's a FF game. The game actually had pretty complex characters that just about all of them were very well developed. The game also dealt with pretty difficult love issues, genocide, and even suicide.
 

 Final Fantasy VI ought to be made into an opera if only for the opportunity to do the opera within an opera scene.

 

The thing would be a bitch to stage, but it's doable. 



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some of the philosophical ideas in assassins creed were pretty cool

metal gear solid and kingdom hearts had kick ass stories



metroid prime and shadow of the collossus(which were my 2 favorite games from last gen)



Metroid Prime series



Words Of Wisdom said:
shio said:
@WoW
Oblivion is so much different from Fallout 2:
First, because Oblivion has a true linear story(a very boring one).
Second, because Fallout 2 is not linear and as a result the story then is focused in a different structure, which consists of the "side-stuff". It even gives you endings/consequences of the actions you have done throughout the game.

"The base minimum of "stuff" needed to get through the game from start to finish is what I define the "main story" as and by that definition, it is very shallow."

Well thank you, since you can finish Fallout 2 in just under 20 minutes... And Fallout 1 in under 10 minutes...



It's fine if you don't believe me just because I said it, as long as you don't judge Morte or Planescape: Torment from only 30min of play (and as I said, the beginning of the game is easily the most boring one).


I think the point I was trying to make by mentioning Oblivion went over your head so we'll move on.

Yes, I know you can beat Fallout 2 that quickly. I've done it... well maybe not in 20 minutes. I usually have to reload a couple times (annnoying unwinable fights...).

I can't judge them by anything else. I realize it's an incomplete judgment and that's why I mentioned the time played in the first place. ^_^


I know what you mean, but Oblivion and Fallout are very, very distinct cases. the developers intended for Fallout to be a game where the player would actually role-play and make his own story(an emulation of the Pn'P Role Play as they said). The reason they made the beginning and ending scenes linear(though there's plenty of choices in them) was just to give a motive for the player's character to travel through and to give a closure to the game.

There's also something else: The side-stuff is necessary to the story, because it's impossible to jump from the beginning to the end So are the "side-stuff" really "side-stuff" when you are forced to play it for hours (or mins if it's a speed run) to continue the story? I mean, you even have endings for what you do/don't do in the side-stuff.

Well, I won't force what I think on you, so I'll just say that side-quests can be just a important the main story, if not more. It is hard sometimes how and where to judge the story, since some games actually focus on one and others on the other.



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I forgot the name of it, but it's about a girl who goes around saving the world and taking pictures.
I was hooked on that game.



^^Fatal Frame I think



Super Monkey Ball



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kenzomatic said:
 


Kasz216 said:
Viper1 said:
Eternal Darkness.

Phoenix Wright series.

SimCity - Ok, not really story wise but still takes some brains to make it work good.


I dunno. As awesome as Eternal Darkness is... it's a lovecraft ripoff in many respects.

I mean i'd consider the Romance of the Three Kingdoms games smart but they're based off like a book with over 1,000 pages. 

Eternal Darkness was good, and without the lovcraft elements it would suck. Recycling elements doesn't make a story dumb though. The best stories steel many elements.

Anyways to answer the question I agree with the list you have plus what I metnioned but I think the word smart is a bad word to use. 

I mean Isaac Asimov was a smart writer with "smart stories." I just don't know if your asking that or for "great stories" because they are different.

I think what made ED smart was the way it tied everything together through many centuries of time and then did it again via 3 alternative realities.  Finally when played through all 3 alternatives, the story really comes to life as all 3 were intertwined.  

 



The rEVOLution is not being televised

Silent Hill 2 was pretty smart. Very carefully crafted so that the story can be read in many different ways, and on many different levels. It also has the best set of game endings I have ever seen. Not to mention the game is still scary as balls!

Xenogears and the Xenosaga series
. These games have some of the best written stories and most convoluted (for better or for worse) layers of symbolism and meaning that I have seen in an RPG. Some say it is smoke and mirrors, especially in Xenogears, but I honestly think that these games were milestones in terms of video game storytelling.

Grim Fandango is really smart from what I played of it, but eventually I lost interest in the game.  I do need to go back and finish it though.



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