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Words Of Wisdom said:
shio said:
@WoW
Oblivion is so much different from Fallout 2:
First, because Oblivion has a true linear story(a very boring one).
Second, because Fallout 2 is not linear and as a result the story then is focused in a different structure, which consists of the "side-stuff". It even gives you endings/consequences of the actions you have done throughout the game.

"The base minimum of "stuff" needed to get through the game from start to finish is what I define the "main story" as and by that definition, it is very shallow."

Well thank you, since you can finish Fallout 2 in just under 20 minutes... And Fallout 1 in under 10 minutes...



It's fine if you don't believe me just because I said it, as long as you don't judge Morte or Planescape: Torment from only 30min of play (and as I said, the beginning of the game is easily the most boring one).


I think the point I was trying to make by mentioning Oblivion went over your head so we'll move on.

Yes, I know you can beat Fallout 2 that quickly. I've done it... well maybe not in 20 minutes. I usually have to reload a couple times (annnoying unwinable fights...).

I can't judge them by anything else. I realize it's an incomplete judgment and that's why I mentioned the time played in the first place. ^_^


I know what you mean, but Oblivion and Fallout are very, very distinct cases. the developers intended for Fallout to be a game where the player would actually role-play and make his own story(an emulation of the Pn'P Role Play as they said). The reason they made the beginning and ending scenes linear(though there's plenty of choices in them) was just to give a motive for the player's character to travel through and to give a closure to the game.

There's also something else: The side-stuff is necessary to the story, because it's impossible to jump from the beginning to the end So are the "side-stuff" really "side-stuff" when you are forced to play it for hours (or mins if it's a speed run) to continue the story? I mean, you even have endings for what you do/don't do in the side-stuff.

Well, I won't force what I think on you, so I'll just say that side-quests can be just a important the main story, if not more. It is hard sometimes how and where to judge the story, since some games actually focus on one and others on the other.