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Forums - Sony - Little Big Planet: Why the hype?

MontanaHatchet said:
Kasz216 said:
|_emmiwinks said:
Kasz216 said:
Because it's bringing something thats been on PCs for ages but is doing it in a much more accessable way... and it's the type of game niche fans love to hype up and give unrealistic projections about.

See Zack and Wiki.

Problem with that is you arent also seeing Nintendo, who couldnt care less about their third paries. Sony will advertise the living hell out of this game, plus every reviewer I listen, read and talk to is excited for it.

 

It wont do amazing in america, but a million before the end of the year in NA isnt crazy, adding in Europe should push that number higher.


Every reveiewer was excited about Z&W too. There were even "buy Z&W campaigns."

I don't see how advertising is really going to do anything without the casual apps out there first. I don't see casuals willing to spend 460+ dollars to try out a new IP in a genre that's almost completely new to them because the little sack guys are cute looking.

 


Except Zack & Wiki wasn't really a "casual" game. It had poor marketing, and if you didn't know what the game was about, it could look pretty awful just from the boxart alone. It's like an oyster: You must open its shell to find the pearl.

LittleBigPlanet is the perfect game for Europe. There are plenty of casuals, it looks like a Disney movie, and let's face it, if sales are disappointing, Sony would bundle it in a heartbeat.

Will it be a casual craze like Wii Fit? No. But will it be a success and a highly concentrated pack of creative genius and fun that can possibly last for years? I don't know, I don't know. Maybe.

 

I don't see this as a casual game either. It looks like a fairly complicated 2-D platformer that as we know is going to rely heavily on user generated content. I'm not sure i'd consider platformers casual... let alone complex ones that involve thinking to get past numerous obstacles.

Unless their online system for finding stages is perfect not only splitting the good from the bad, but the hard from the easy... I can't see it being more then a ball of frustration for casuals. Even then it might be a bit much.

That's a good point about bundling. Outside of bundling I just don't see it though. It feels like one of those games that's just going to be brilliant but in the end just sell like crap and be really underapreciated.

Like pretty much every single other game i have a decent amount of interest in.

Surely you know what that's like.

Not that outside sales will mean much to me. I'll spend all day making my own stages for my actual friends to play through when they're at my house. That's way more fun to me then anything else.

Wonder if they'll have a "Watch" option set up. So you can watch people run through your stage.



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kingofwale said:
it's an obstacle course racer, where you can build your own course.

Um...no it's not. 

@everyone: A lot of you are really missing the point of LBP.  It's a basically a tool to allow you to create whatever you want.  You can create a racer, like kingofwale said, or you can create some other form of playstyle.  Technically, the "level" you build could have no objective at all.  It could just be a place to roam around and mess with stuff.  Or it could have a "boss" that you must defeat, one that you could create yourself.  Or it could involve collecting as much sponge as possible.  Or anything else that you could think of.  The entire point is to allow you to do what you want.

It is the ultimate level editor, with a very streamlined and easy to use control scheme. 

The only common characteristic between everybody's levels will be that they are 2.5D, and that you traverse them primarily by running and jumping. 

Everyone should watch this video to get a basic idea of what LBP is all about:

http://www.gametrailers.com/player/17723.html 



Dude, this game simply looks like a blast to play, and the level creator features makes me water at the mouth.



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It's a party game >.>

Actually it's an online game puzzle/platformer that is being hyped to kingdom come and back and then to kingdom come again where it
rests in jesus's lap.

It uses the eye toy (thank goodness their doing something conventional with it.) and adds a mess of things that honestly when watching the video confused me more than enticed me, I'll give it that it has a lot of options, but I'm not in that niche, it would be cool to see a more concise sequal so I'm hoping it does well, then I could check out the revamped version.



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MontanaHatchet said:

Except Zack & Wiki wasn't really a "casual" game. It had poor marketing, and if you didn't know what the game was about, it could look pretty awful just from the boxart alone. It's like an oyster: You must open its shell to find the pearl.

LittleBigPlanet is the perfect game for Europe. There are plenty of casuals, it looks like a Disney movie, and let's face it, if sales are disappointing, Sony would bundle it in a heartbeat.

Will it be a casual craze like Wii Fit? No. But will it be a success and a highly concentrated pack of creative genius and fun that can possibly last for years? I don't know, I don't know. Maybe.


I'm not really convinced this is a casual game either. I'm not saying it won't be a great game. And I'm not saying it won't sell great.

But just having cute fuzzy graphics does not a casual game make. The gameplay has to be intuitive to the gaming illiterate. I've read a bunch of descriptions and I'm still having a difficult time understanding what the game is about and how to play it. 

 



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makingmusic476 said:
kingofwale said:
it's an obstacle course racer, where you can build your own course.

Um...no it's not.

@everyone: A lot of you are really missing the point of LBP. It's a basically a tool to allow you to create whatever you want. You can create a racer, like kingofwale said, or you can create some other form of playstyle. Technically, the "level" you build could have no objective at all. It could just be a place to roam around and mess with stuff. Or it could have a "boss" that you must defeat, one that you could create yourself. Or it could involve collecting as much sponge as possible. Or anything else that you could think of. The entire point is to allow you to do what you want.

It is the ultimate level editor, with a very streamlined and easy to use control scheme.

The only common characteristic between everybody's levels will be that they are 2.5D, and that you traverse them primarily by running and jumping.

Everyone should watch this video to get a basic idea of what LBP is all about:

http://www.gametrailers.com/player/17723.html


I wouldn't say ultimate level creator.  I've seen ones on PC that can be used to make just about any genre of game you want.

 



Why the hype?

It's like WiiFit. For each, the relatively meager starting product will lead way to potentially great things. For WiiFit... I doubt the initial product (the software) will be that good. However, developers will take what nintendo created and hopefully use it to make some great games. For LittleBigPlanet, there will be an initial set of levels and tools provided which in themselves will be a good starting point but it's quality will only be realized through quality user created content.



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Kasz216 said:
makingmusic476 said:
kingofwale said:
it's an obstacle course racer, where you can build your own course.

Um...no it's not.

@everyone: A lot of you are really missing the point of LBP. It's a basically a tool to allow you to create whatever you want. You can create a racer, like kingofwale said, or you can create some other form of playstyle. Technically, the "level" you build could have no objective at all. It could just be a place to roam around and mess with stuff. Or it could have a "boss" that you must defeat, one that you could create yourself. Or it could involve collecting as much sponge as possible. Or anything else that you could think of. The entire point is to allow you to do what you want.

It is the ultimate level editor, with a very streamlined and easy to use control scheme.

The only common characteristic between everybody's levels will be that they are 2.5D, and that you traverse them primarily by running and jumping.

Everyone should watch this video to get a basic idea of what LBP is all about:

http://www.gametrailers.com/player/17723.html


I wouldn't say ultimate level creator.  I've seen ones on PC that can be used to make just about any genre of game you want.

 


There are far more flexible editors out there, yes.  However, none come in such an easy to use and intuitive package as LBP.  LBP is all about bringing game design to the masses, in a cutesy, fun way.



Shinlock said:

LBP reminds me of Stunts back in the early 90s (fav racing game at the time next to 1989 dos game indy 500), where you build crazy tracks for you friends to try out and laugh as they crash in the most insane ways. this kind of content creation and sharing is what people are excited about with LBP (although it isn't a racing game, its a platformer).

 

Although the idea of people sharing user content is awesome, I'm also worried about it. immature minds with the ability to import photos (which I believe you can with LBP) is most likely going to result in some content being rather tacky.

 

we'll see, if all goes well it could be a very interesting and fun game, esp at parties :)


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We will see. Viva Pinata is very original too. My daughter loves it, but there is no way I will play Viva Pinata or LBP cos for me both games are for kids. I'm 30 years old hardcore male gamer and all games like LBP are so boring to me no mater how cute sack boy or pinatas are. Viva Pinata and LBP are for Wii where most kids are. I want games like Resident Evil and Bioshock not dolls, Rachet and pinatas. That's why Viva Pinata sink on 360. If Viva was on Wii I'm sure the sales could be different.