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Forums - Gaming - GTA IV may hurt hardcore gaming more than help (hypothetical, not bashing).

I agree to a certain extent (and guys, if you don't feel like reading the post don't react).

GTA is the biggest franchise in the game industry, period. Rockstar spent $ 100 million because they know they'll get enormous profits, even with those budgets.
They also spent that much money because it's their only important IP and to keep its value it had to be amazing.

There are only a few franchises that can get away with budgets over 50 million.

But real hardcore games can be quite cheap it just depends (like every other story on this site) to your definition of a hardcore game.
Imo games like Suikoden, Fire Emblem, Battletoads, Metroid, Xenogears are hardcore in the sense that they aren't suited for 10 minutes quick gametime.
These games don't require enormous budgets.

There are also other games like FPS and Action-Adventures that could be called hardcore, although these games have more casual appeal. These games will require higher budgets, because they're more dependent on graphics.
You could be right that GTA 4 raises the bar too high.

In any case we have already seen quite some bad results from companies that could be partly induced by ridiculously high budgets.
Install basefor the HD consoles is too low for the 2nd tier games if these 2nd tier games have 1st tier budgets.



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i think what he is trying to say is, in simplest terms.

The amount of money that went into GTA4 to make it brilliant will not be available to unproven games and will be on a MUCH tighter budget meaning that gamers might feel like they are missing something since they have experienced how good a HD game can be ie GTA4.

Or those games might actually be good but critics and reviewers will judge it hardsher due to the standard GTA4 produced purely based on the HUGE budget due to it being a WELL establish franchise.



 

 

TheRealMafoo said:
The OP is about game budgets, and not GTA4.

As far as game budgets go, I think the market can now handle it. The gaming industry has grown to a point where we have enough people to support a 100 million dollar game.

I know you have not played GTA4, but if you had, you would realize where the budget went, and I would say most of it was do to the level of detail put into a sandbox world. A game like Gears of War 2 does not need that level of detail, and thus would never be expected to cost that much in order to produce the same level of production quality.

I think the industry is growing at a respectable clip. In 10 years, we could see 500 million dollar games, and all I can say is I hope I am here to play them :)

Did I state the money wasn't well spent? I know dam well they spent that money on getting Liberty City to be the best GTA city yet.

 

""GTA IV is thát good, that it's a threat to the PS360!""

I did not write it was a threat to those systems. I wrote that the threat was developers letting budgets go out of control, and then dumbing down the games instead of spending smarter.

So you didn't really unsderstand my point, as it was not negativity about GTA IV. It's negativity about stupidity. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:

This has nothing to do with the game itself.* Also has nothing to do with the reviews (plenty have gone there already).

It has to do with the cost. You cannot do a truly hardcore game with $100 million. You need some mainstream appeal. Fortunately, this series has it (I have all 5 of the PS2 GTA games). Yet what about others? If this expense trend continues, hardcore gamers will be in even worse shape than with the Wii around.

On the contrary you can the MMORPG industry to cite an example , you just need to know where to invest the money. 

Why? Well hardcore gamers demand the most effort and production values, but of course that means the games cost more and more. That means the games need more mainstream appeal than hardcore appeal to ensure the costs will be made back.

I'm guessing alot of the cost of GTA wasn't due to the quality of the game but the quality of the management and utilisation of the resources they had on offer to them , I'm pretty sure GTA IV of similar or equal quality could have been achieved with 25-40% less resources , I guess they just became lazier and more inefficient.

Hardcore gamers is a very loose term. I know hardcore Age Of Empire gamers , it's not really the effort and production values

*SNIP*

** Not that Nintendo would actually spend that much on a Mario game, but that it would be less of a risk than, say Fire Emblem (unless Nintendo was using most that $100 million for marketing).

 Throwing money at a game isn't simply about improving it's quality , granted there's things that you can't get without alot of money such as the technology , the employees etc etc but it can't buy you innovativness , originality etc. Spending 100 million on a pretty much restricted game ( set objectives , mission , times , storyline etc) would be pretty idiotic as you could pretty much make 4 mario games with that kind of money.

GTA needs to be a much more open and deeper game than the average title. The developers aren't able to put as many restrictions on the gamer as you would do so in you Mario or Zelda games.


 




Let me correct that. The negativity is about the increasing demand of hardcore games. Mafoo is right, in that not all games would need this budget, but that's for now.

If this sets an unfortunate bar that developers may find themselves having to match or top, this would mean trouble.

I really hope that doesn't happen, but who knows? Titanic proved that a budget double of the current standards could still make money, and now Hollywood thinks $150 million for a blockbuster is reasonable.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Lord, you might want to stop trying. IT seems that a lot of people on this forum are far too defensive and as such, can't fully process everything.

While I think you have a good point, I don't think the issue will really arise. A good way to look at it is by looking at movies. While there have been movies that are made with mega 200+ million dollar budgets, they don't change consumer expectations so that EVERYTHING must be that way. There is still room for smaller budget experimental projects, and publishers would never be willing to risk enough to place a focus on purely such expensive projects.



LordTheNightKnight said:

If this sets an unfortunate bar that developers may find themselves having to match or top, this would mean trouble.

 I take it you're not a capitalist are you? ;)

 They would not need to match it if 100 had been spent making a crapy game. It wasn't. It was well spent, and now the bar IS set higher, and the gaming community wins.

Ultima set a bar, and the gaming community won.

id studios set a bar, and the gaming community won.

OoT set a bar, and the gaming community won.

Blizzard set a bar, and the gaming community won.

And now GTA sets a bar, and you think it's going backwards? 



student said:
Lord, you might want to stop trying. IT seems that a lot of people on this forum are far too defensive and as such, can't fully process everything.

While I think you have a good point, I don't think the issue will really arise. A good way to look at it is by looking at movies. While there have been movies that are made with mega 200+ million dollar budgets, they don't change consumer expectations so that EVERYTHING must be that way. There is still room for smaller budget experimental projects, and publishers would never be willing to risk enough to place a focus on purely such expensive projects.

I didn't claim all games would go big budget, just the hardcore ones, since they are demanded of such by the hardcore gamers. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

BTW, the reaction to this thread shows just as much defensiveness of GTA IV as there is attacking.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordtheNightyKnight: I don't think developers think that every game needs that huge of a budget to succeed. We have seen many games succeed with a lower budget. PSN and Live games succeed. Rock Band just sold 10 million songs (4 million in last month and a half). It will be ok.

Not every game needs the budget of GTA, Halo, MGS4, Killzone, etc. Games with lower budgets don't have to sell as much.

It's the same with movies. Not every movie has to have the budget of Cleopatra. I think people sort of naturally understand that. There are "blockbuster" movies and then there are breakout hits from low budgets. There are many paths to success, and 1 game doesn't change that.