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Let me correct that. The negativity is about the increasing demand of hardcore games. Mafoo is right, in that not all games would need this budget, but that's for now.

If this sets an unfortunate bar that developers may find themselves having to match or top, this would mean trouble.

I really hope that doesn't happen, but who knows? Titanic proved that a budget double of the current standards could still make money, and now Hollywood thinks $150 million for a blockbuster is reasonable.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs