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Forums - Gaming - How Nintendo fans nearly destroyed Nintendo

swyggi said:
FJ-Warez said:
swyggi said:
FJ-Warez said:
swyggi said:

Basically, the reason Nintendo was going down in the dumps at that time is because of their third-party issue. I don't think that will happen to either MS or Sony since they allow more third parties to grow financially than Nintendo.

Please show us a prove of this... I'm curious... (I'm saying this based on two things, the success of the DS + the strong thir party support, and the dev cost of the PS3/360+high budget tittles)


I'm talking about consoles in the past and now as opposed to handhelds. But just take a look at this:

 

http://vgchartz.com/worldtotals.php?name=&console=DS&publisher=&sort=Total

 

Take a look at the top half. Then take a look at any Sony or MS system's million sellers.


So your proff is the success of Nintendo??? Where is the proff to this "MS or Sony allow more third parties to grow financially than Nintendo" ??


http://vgchartz.com/worldtotals.php?name=&console=PS2&publisher=&sort=Total

All you need to do is go to million sellers on vgchartz and highlight the platform you want to see the highest sold games on each system.


Financial growth is in revenue and profit, not having the bestselling games. If that was the case, Take Two would not have the troubles it's having now. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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swyggi said:
FJ-Warez said:
swyggi said:
FJ-Warez said:
swyggi said:

Basically, the reason Nintendo was going down in the dumps at that time is because of their third-party issue. I don't think that will happen to either MS or Sony since they allow more third parties to grow financially than Nintendo.

 Please show us a prove of this... I'm curious... (I'm saying this based on two things, the success of the DS + the strong thir party support, and the dev cost of the PS3/360+high budget tittles)


I'm talking about consoles in the past and now as opposed to handhelds.  But just take a look at this:

 

http://vgchartz.com/worldtotals.php?name=&console=DS&publisher=&sort=Total

 

Take a look at the top half.  Then take a look at any Sony or MS system's million sellers. 


So your proff is the success of Nintendo???  Where is the proff to this "MS or Sony allow more third parties to grow financially than Nintendo" ??


http://vgchartz.com/worldtotals.php?name=&console=PS2&publisher=&sort=Total

All you need to do is go to million sellers on vgchartz and highlight the platform you want to see the highest sold games on each system. 


 So, your proof now are more graphics, were is the real proof of financial grow????

Btw, if a game doesn't sell well in "X" console, do you blame the console maker?? or the dev???



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
FJ-Warez said:
swyggi said:
FJ-Warez said:
swyggi said:
FJ-Warez said:
swyggi said:

Basically, the reason Nintendo was going down in the dumps at that time is because of their third-party issue. I don't think that will happen to either MS or Sony since they allow more third parties to grow financially than Nintendo.

 Please show us a prove of this... I'm curious... (I'm saying this based on two things, the success of the DS + the strong thir party support, and the dev cost of the PS3/360+high budget tittles)


I'm talking about consoles in the past and now as opposed to handhelds.  But just take a look at this:

 

http://vgchartz.com/worldtotals.php?name=&console=DS&publisher=&sort=Total

 

Take a look at the top half.  Then take a look at any Sony or MS system's million sellers. 


So your proff is the success of Nintendo???  Where is the proff to this "MS or Sony allow more third parties to grow financially than Nintendo" ??


http://vgchartz.com/worldtotals.php?name=&console=PS2&publisher=&sort=Total

All you need to do is go to million sellers on vgchartz and highlight the platform you want to see the highest sold games on each system. 


 So, your proof now are more graphics, were is the real proof of financial grow????

Btw, if a game doesn't sell well in "X" console, do you blame the console maker?? or the dev???


What the....where did graphics come from in this discussion?  The MILLION SELLERS list I showed you shows the amount of third party developers that had a lot of success on the PS2. 

 Your last question depends on the variables involved such as games released during when said developers game released, possible technical problems etc.



This will only take a moment of your time. *steals your watch*

LordTheNightKnight said:
swyggi said:
FJ-Warez said:
swyggi said:
FJ-Warez said:
swyggi said:

Basically, the reason Nintendo was going down in the dumps at that time is because of their third-party issue. I don't think that will happen to either MS or Sony since they allow more third parties to grow financially than Nintendo.

Please show us a prove of this... I'm curious... (I'm saying this based on two things, the success of the DS + the strong thir party support, and the dev cost of the PS3/360+high budget tittles)


I'm talking about consoles in the past and now as opposed to handhelds. But just take a look at this:

 

http://vgchartz.com/worldtotals.php?name=&console=DS&publisher=&sort=Total

 

Take a look at the top half. Then take a look at any Sony or MS system's million sellers.


So your proff is the success of Nintendo??? Where is the proff to this "MS or Sony allow more third parties to grow financially than Nintendo" ??


http://vgchartz.com/worldtotals.php?name=&console=PS2&publisher=&sort=Total

All you need to do is go to million sellers on vgchartz and highlight the platform you want to see the highest sold games on each system.


Financial growth is in revenue and profit, not having the bestselling games. If that was the case, Take Two would not have the troubles it's having now. 


What troubles?  Are you referring to the EA incident?  If that's the case then that doesn't have anything to do with the platforms T2 chooses to be on or release it's games.  That was a hostile takeover incident causing T2's share price to lower.



This will only take a moment of your time. *steals your watch*

swyggi said:
FJ-Warez said:
 

 So, your proof now are more graphics, were is the real proof of financial grow????

Btw, if a game doesn't sell well in "X" console, do you blame the console maker?? or the dev???


What the....where did graphics come from in this discussion?  The MILLION SELLERS list I showed you shows the amount of third party developers that had a lot of success on the PS2. 

 Your last question depends on the variables involved such as games released during when said developers game released, possible technical problems etc.


 Sorry spanglish problem... I was talking about the list... still you haven't shown any real evidence to prove how third partys can't grow up financially on Nintendo systems, in fact, we have a lot of shovelware on the Wii to prove the opposite, most of those games sold and made profit, and probably the money is to support the big games of the HD consoles (Since they were announced before the succes of the Wii and have high dev cost, like RE4 and Okami used to help capcom)... why publish a game on the Wii since there is no change to get your money back???

I think there is more chance to grow up financially on the lead console...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
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I read your post in it's entirety. It definitely has an organized line of argument and reasoning. However, I am too tired to know if what you say makes sense. I'll say it is a good post.



the post was really good and the only reason nintendo was doing so terrible because it was trying to do the same as the ps brand. and take there audiance but that would not really happen so they had to get a new audiance of gamers and thats what they have done



Nintendo's problems started manifesting themselves in the N64 era with talk of the "Dream Team" of developers which was code for developers that we like and that we can make heaps of money from. I think pissing off many of the third party developers forced Nintendo into being the 'everything man' in terms of software on their console. The had to keep the core fans happy with remakes of the favourite franchises and had to innovate in order to keep ahead of the curve.

In steps Playstation and says come one and all 3rd parties, make software for us, we'll pay you more and you don't have to worry about the overheads of cartridge manufacturing. By capturing so many software houses' imaginations with the opportunity to make money they were almost guaranteed, by the numbers, to get core software and some innovation into the mix.

Nintendo painted themselves into a corner where they had to try to keep everybody happy and as good as Nintendo is at making software it just can't do that. The creation of 'mature' titles showed for the first time there was a kind of software that Nintendo couldn't make and from there they were on the downslope of losing PR battle.

I think the cracks really started showing however when Nintendo delivered, for them, relatively substandard versions of many of their top franchises (Mario, Mario Kart, Zelda WW) on the Gamecube. Here not only were they not providing "mature" titles that were available on the competing consoles but they were being accused, for the first time in large numbers, that their core franchises were losing freshness. They had to do something, and they did 2 things.

The Wii-mote and making the Wii non-HD. The wii-mote facilitated pushing games in brand new, previously unforeseen directions, that is to say creative innovation. Making the 480p i will assume was to encourage third parties back to the table with lower development costs and the chance to once again make money on a Nintendo. It could be argued that neither strategy has fully realised it's potential yet but you have to give Nintendo props for trying.