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Forums - Gaming - MADD gets mad @ GTA IV

rocketpig said:
ssj12 said:
rocketpig said:
ssj12 said:
rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

here is the thing, unlike Jack Thompson's claim IT IS NOT A SIMULATOR OF ANY SORT, IT IS A GAME.


Then don't you think serious issues should be dealt with more maturely or removed entirely? If you're going to brand something as being geared toward adults, the game should make an attempt to act like it.


its a fictional world, nothing more than adult fantasy. The game is based around the concept of giving the players freedom to do what they want while giving them a challenge to do so (cops). This is why the game is classified as a sandbox game and not a simulator.

The driving under the influence thing presents more of a you do not want to do this EVER thing. I got drunk in the game, I was never planning on drinking before driving anyways, but this reinforced my decision not to.

Just because kids are to immature to handle the design of the game does not mean that mature adults can't handle and enjoy the game responsibly. This is why the M rating is 17+ not 17-.


While I accept that for GTA III, the more serious undertones of GTA IV and the added realism to the game make the ridiculous violence seem out of place. I'm not saying that it's wrong to have an uber-violent game, I'm saying that with the changes made to the franchise, that sort of over-the-top-with-no-consequences behavior seems out of line with the message the rest of the game is sending.


 well if you noticed, they actually toned down a lot of stuff. Now you have to befriend people to get special bonuses



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I did notice they added some WRPG-esque elements to the game, which are nice. Sandbox games desperately needed some kind of real choice given the open nature of the genre.

Still, I don't think that's enough. The violence, and lack of repercussion for causing it, is still there in its full glory.

Although that first execution was pretty good stuff. I thought that scene held some real significance and emotion. The problem is that scenes like that only make the lack of emotion in the non-mission parts of the game stand out more prominently.




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rocketpig said:
This is one of my biggest problems with GTA IV. Sure, you can do all this crazy stuff in-game, which I appreciate, but the consequences aren't really there. By the time you're five hours into the game, you're rich enough to do pretty much anything and walk away unscathed.

The consequences are pathetic in the game, just like the previous editions. Which pretty much invalidates any claims that the game is somehow a simulator of anything other than mayhem.

If Rockstar wanted to deal with mature themes, it would have been nice to see them actually deal with them maturely. I would have been happy with a simple "Consequence" mode that upped the ante for criminal behavior. Not only would it up the difficulty level (which is pathetically low thus far for me), it would have required real strategy and intelligence on the player's part to get through some tough segments of the game.

 like if you get busted for drunk driving after killing someone its game over....sorry but reload your gamenew one.......

 

 

in real life there should be no do overs for this...the people you hurt dont get a do over so why should you 



 

luinil said:
Can you blame MADD? I mean a good portion are Mothers who have lost someone due to Drunk Driving... Would you want a game on the market that make DD seem like a game and fun?

I blame shoddy parenting for obviously failing to imprint moral fiber in their children. It is not the job of various (and some of them dubious) councils and organizations to raise our children. Parents need to stop bitching about problems in children that they are well equipped to handle and stop blaming everything but themselves for lack of solid ethical values.



By the sounds of thngs, people seem to find it more fun DD in gta so i guess thats a bad move by R*



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Thatmax said:
By the sounds of thngs, people seem to find it more fun DD in gta so i guess thats a bad move by R*

It's good for a laugh, but it also makes you realize how awfully you do drive when you are drunk enough to make you reconsider doing it. (I've never driven with alcohol in my blood other than playing a videogame after drinking).

 

I doubt there will be any new drunk driving because someone saw it and found it cool in GTA. The drunk driver would have been a drunk driver no matter what, but seeing it GTA may make him reconsider it.