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Forums - Gaming - WTF! GTAIV 360: 720p, PS3: 620p ?!?

@ LordTheNightKnight

I think your memory is wrong, if you make allegations at least post a source.

I kept stating that texture resolution is where actual detail is in 3D graphics


And polygons.

FMVs were proof screen resolution was important.


But yes resolution matters with regard to FMV. 1080p Blu-Ray movies look best on good FullHD TVs.

You cannot compare Gran Truismo, since that just loads a track, not the whole fucking world. You also cannot compare Super Stardust, since most of its graphics are effects.


Agreed and I am not claiming GTA IV could have been done in 1080p on the PS3. I believe you just restated some of my own past comment.... :-/ I am not saying it would be impossible though, just to clarify so you don't take my statements out of context.

GT5p is still impressive 1080p, 60 FPS, fast paced, looking foward to what they will be able to achieve with regard to the final product.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MS have never say or advertise their shit to run on 1080p, so stop your argument. While Sony been pushing it and declare their super machine will run games at 1080p.
Now all of a sudden GTA is running at a lower resolution on the PS3 and fonboy come out try to twist the fact as its not a big deal????? lmao!!!! This was suppose to be the technically superrior machine in every way in term of the hyped advertisement of 1080p on all games, and PS3 should be better in every ways include resolutions.



It seems that Sony Selective Memory Syndrome rears its ugly head again. We all know that if the 360 version was 630p and the PS3 version was 720p, you'd be roasting the system MikeB. Since the opposite is true, it doesn't matter all of sudden. True be told is a slight difference that most people wouldn't notice. Most people wouldn't even care about this issue on this board if you didn't make a big stink about it to begin with.



"I think your memory is wrong, if you make allegations at least post a source."

I mentioned the thread. I should still be here. Just use the search.

"And polygons."

Not in terms of resolution. And games haven't bee pushing polygons as much as textures for the last few years.

"But yes resolution matters with regard to FMV. 1080p Blu-Ray movies look best on good FullHD TVs."

But the discussion was about the video game Call of Duty 4, not about FMVs. That's why FMVs were irrelevant to that discussion.

"I am not claiming GTA IV could have been done in 1080p"

But then you shouldn't have brought in 1080p games AT ALL, since they are irrelevant here.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

BTW, the best reason I can think of is my theory that the Cell can optimize the bandwidth for the texture buffer, but the frame buffer cannot be helped. That is why the texture memory part is slightly better on the PS3, while the frame memory part is slightly better on the 360.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Darc Requiem said:
It seems that Sony Selective Memory Syndrome rears its ugly head again. We all know that if the 360 version was 630p and the PS3 version was 720p, you'd be roasting the system MikeB. Since the opposite is true, it doesn't matter all of sudden. True be told is a slight difference that most people wouldn't notice. Most people wouldn't even care about this issue on this board if you didn't make a big stink about it to begin with.

 Not if the 360 woud look better than the PS3 version, I would have said Rockstar made a mistake not to use the same approach.

you'd be roasting the system MikeB

I never roasted the system for being less powerful than the PS3 (just for being unreliable or noisy AFAIR), with regard to Halo 3 I stated I thought the game didn't push the system enough, that's more like criticism directed against Bungie

Most people wouldn't even care about this issue on this board if you didn't make a big stink about it to begin with.

You´re funny, I guess I must have started the hundreds of new reports and Bungie´s statement they could just as well have PMed me personally as I was the only person suprised the high profile first party exclusive wasn´t rendering in HD, nor having AA which many claimed to be free performance wise on the 360.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

I have it for the ps3.. and it looks better than any of the trailers.. runs better than claimed... oh.. and there are no pop ups. Cept some glass in 1 tunnel, and sometimes.. cars far away in the distance.

 

Btw... I have had ZERO drops in framerate :P 



Check out my game about moles ^

LordTheNightKnight said:
"BTW, GT5p and SSHD are both 60 FPS despite their much higher resolution, so the PS3 is powerful enough. Further gains will be made, there's still a lot of headroom left for developers to tap into by optimising their game engines."

You are such a liar. Those are not comparable to games like GTA, or Halo, or Call of Duty 4, or all games you think magically are the same type of resource use as those lone two games.

You obviously have no idea how processing and resources work. I'm not claiming I know it all, but I do know that your game comparisons are bunk. Until we see the same game run in higher native resolution on the PS3, you have no evidence. The proof is in the pudding, but stop lying that the pudding is made. It isn't.

BTW, some 360 games run in 108p native, but you'd likely point out those games have limited resource use, while refusing to acknowledge the same with those PS3 games.

i really dont know what you are trying to say? ps3 cant render in 1080p or xbox can't?

Either way your wrong..... if i miss something let me no......



Pk9394 said:
MS have never say or advertise their shit to run on 1080p, so stop your argument. While Sony been pushing it and declare their super machine will run games at 1080p.
Now all of a sudden GTA is running at a lower resolution on the PS3 and fonboy come out try to twist the fact as its not a big deal????? lmao!!!! This was suppose to be the technically superrior machine in every way in term of the hyped advertisement of 1080p on all games, and PS3 should be better in every ways include resolutions.

on 90% of xbox games there is a 1080p sign on it......

 

you people need to read my other post with the link.........



Dno said:
LordTheNightKnight said:
"BTW, GT5p and SSHD are both 60 FPS despite their much higher resolution, so the PS3 is powerful enough. Further gains will be made, there's still a lot of headroom left for developers to tap into by optimising their game engines."

You are such a liar. Those are not comparable to games like GTA, or Halo, or Call of Duty 4, or all games you think magically are the same type of resource use as those lone two games.

You obviously have no idea how processing and resources work. I'm not claiming I know it all, but I do know that your game comparisons are bunk. Until we see the same game run in higher native resolution on the PS3, you have no evidence. The proof is in the pudding, but stop lying that the pudding is made. It isn't.

BTW, some 360 games run in 108p native, but you'd likely point out those games have limited resource use, while refusing to acknowledge the same with those PS3 games.

i really dont know what you are trying to say? ps3 cant render in 1080p or xbox can't?

Either way your wrong..... if i miss something let me no......


I didn't write that post well. Please disregard it.

As for 1080p, the fact is that neither system has a huge frame buffer, so that 1080p in an expansive game may not even happen, or else would happen in both systems, since they have about the same RAM. The Cell perhaps could render things better, but the screen resolution would be about the same on both. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs