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BTW, the best reason I can think of is my theory that the Cell can optimize the bandwidth for the texture buffer, but the frame buffer cannot be helped. That is why the texture memory part is slightly better on the PS3, while the frame memory part is slightly better on the 360.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs