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Dno said:
LordTheNightKnight said:
"BTW, GT5p and SSHD are both 60 FPS despite their much higher resolution, so the PS3 is powerful enough. Further gains will be made, there's still a lot of headroom left for developers to tap into by optimising their game engines."

You are such a liar. Those are not comparable to games like GTA, or Halo, or Call of Duty 4, or all games you think magically are the same type of resource use as those lone two games.

You obviously have no idea how processing and resources work. I'm not claiming I know it all, but I do know that your game comparisons are bunk. Until we see the same game run in higher native resolution on the PS3, you have no evidence. The proof is in the pudding, but stop lying that the pudding is made. It isn't.

BTW, some 360 games run in 108p native, but you'd likely point out those games have limited resource use, while refusing to acknowledge the same with those PS3 games.

i really dont know what you are trying to say? ps3 cant render in 1080p or xbox can't?

Either way your wrong..... if i miss something let me no......


I didn't write that post well. Please disregard it.

As for 1080p, the fact is that neither system has a huge frame buffer, so that 1080p in an expansive game may not even happen, or else would happen in both systems, since they have about the same RAM. The Cell perhaps could render things better, but the screen resolution would be about the same on both. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs