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Forums - Nintendo - Why Do You Like Donkey Kong Bananza?

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curl-6 said:

Personally, I liked how tactile and satisfying it felt to smash the destructible environments, and I loved the variety and creativity in its worlds and the challenges/scenarios they throw at the player.

Much like Odyssey, I felt like the game was constantly coming up with a plethora of new ideas and concepts that kept it feeling fresh and exciting throughout. Pretty much every world introduced some new mechanic that changed the way I played.

Some people thought Bananza would have worked better as a Wario game, but Wario just isn't as likable as Donkey Kong, and Nintendo owed Donkey Kong big time after forgetting his 40th anniversary in 2021.



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I cant wait to restart this , i really love the graphics and atmosphere , i only stopped playing videogames because my boyfriend takes all my free time.
Poor Tomodachi Life, the only game im still playing right now is Rhythm Heaven groove



firebush03 said:

I feel like DKBananza to SMOdyssey is comparable to comparing Yoshi’s Island to SMWorld. In many ways, the former is a successor to the latter, but each take such radically different approaches to the gameplay loop that many consider them entirely separate game.

Whereas Mario Odyssey is one of my top three favorite games of all time, Bananza just doesn’t strike a same chord. And this is unlike Mario World & Yoshi’s Island, where I found each game to be a masterpiece.

That said, please! Somebody convince me why Bananza is this incredible masterpiece that rivals some of Nintendo’s finest, and that I am wrong for the game not having clicked with me yet. I genuinely want to love this game, but every time I pick it up, I either get motion sickness or walk away feeling like my platforming itch was never scratched.

@bold: you are absolutely not wrong! If you don't like it, you don't like it, and that is cool :)

Personally, I love it. I think it's still the killer app on Switch 2. I appreciate its snappy controls, imaginative art direction, rousing music, and, most of all, rewarding exploration. The voxel technology that underpins the game is a revelation; it gives players incredible, intoxicating navigational and problem-solving freedom.

Also, I appreciate that Nintendo EPD tried something different and risky with a mascot who had been underused as of late.