Cerebralbore101 said:
Kyuu said:
If it's built around the same architecture as PS6 and shares its compete library (including distant future exclusives), then it's a PS6.
The specs don't matter. The handheld will have some features and specs that are more advanced or better than a PS5 Pro (more RAM, RDNA5, Zen 6) and others weaker than a base PS5. You can't expect a handheld to beat the PS5 Pro performance overall though. Are you suggesting that we should combine it with PS5 or just treat it as its own thing?
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Regardless of how you want to count it it's obvious that selling a certain amount of combined console/handheld SKUs is not the same amount of success as selling the same number of dedicated home console SKUs.
For example: Selling 35 million Xbox Series X units in a world where Series S doesn't exist is much more successful than selling a combined 35 million Series X and S units.
Edit: Also is a device that plays all PS6 games at 540p and 20 FPS still a PS6? How about one playing at 240p and 10 FPS? Where's the cutoff?
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I mean the PS6 handheld and home console might be similarly priced unlike Series S and X where one cost up to twice as much as the other. They might introduce a cheaper version of the handheld in the form of "Vita TV", and I suspect Nintendo will do the same. But yes, Series X selling 35 million alone would have been more successful in a sense, and Switch selling 160~ million would have been more impressive in the scenario where the Switch Lite didn't exist. This applies to anything. If you think the PS6 home console alone may be able to come close to 50 million... you're being too optimistic imo! I think the hardware industry is fucked. If prices keep rising then stabilize in 2028 as analysts expect, then I don't think PS6 handheld and home console combined will even reach 40 million. Most fans will be happy with their PS5's and maybe PS4's and find no need to upgrade, and some of them will be so pissed at Sony's digital bullshit and exit the ecosystem entirely.
240p at 10 fps isn't gonna happen on optimized settings. The PS6 family of hardware will have long since been abandoned before games have such high demands on their lower settings. For many years, PS6 will play games designed with Series S and Switch 2 level hardware in mind (albeit with Series S versions looking hilariously blurry), or at worst PS5 level hardware. The handheld should be able to run anything released in its generation and possibly even most games from the generation that follows. Turning off PathTracing alone may be enough for it to run most other settings close to the home console version but at lower fps and resolutions. And if it isn't enough, then they can lower native and output resolution further and/or dial down a few other settings. I think the scalability range will increase dramatically when RT and PT become common, so the need to lower resolution to 240p to then only get 10fps will never come and will remain purely theoretical. 480p (upscaled to 1080p+ via PSSR2) at 20fps (during busy scenes) may occur, but it isn't a big deal.
Any hardware can theoretically struggle at low resolutions if the workload is high enough. But realistically, the PS6 handheld should be fine running over 99% of PS6 games.