OK. This is a rant. (You have been warned.)
IGN's review is a textbook example of what's wrong with videogame reviews. While gaming has matured and moved on to the 21st century, the reviewers are still stuck in the kiddie sandbox.
So now Grand Theft Auto has better visuals (means not a damn thing), a cellphone interface (well hooooold those phones) and a better cover system. For some reason, this is license to paper over the obvious flaws -- texture pop, load times ("only 30 seconds"), repetitive mission levels, buildings you can't enter, and the occasional dud line -- which would take down any other franchise to the realm of human, rather than supernatural, status.
Is the dialogue really better than Max Payne? Are the characters deeper than MGS3? Are the characters of color -- some of who act like borderline stereotypes in the GTA4 trailers and clips -- as intricately realized as FF12? Are the female characters actual human beings, and not walking sperm banks?
None of the reviews give me the slightest bit of confidence that the answer is yes to any of these questions. (The contrast with MGS4 is startling). I'm sure it's a fine game, a blast to play, and I know I'll be picking up a copy this May. But when Hilary Goldstein talks about GTA4 being the greatest game since Ocarina, because it has a main character with a tough life-history and the story makes you feel bad about pulling a trigger, I have to laugh, because Solid Snake has been doing just that for ten whole years.
The editors need to grow up and lose their provincial Anglo-American fascination for the spectacle of white guys blowing up stuff in cities full of people of color. Really, it's not hard to do. Just rent some great Bollywood movies and other topnotch films from around the world (I have a handy list right here: http://www.efn.org/~dredmond/20thCenturyMapLate.html) and learn to see the world a little differently.