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Forums - Nintendo - GKC may last longer than physical or digital.

Cerebralbore101 said:
IcaroRibeiro said:

The issue with gaming preservation in consoles is not servers, not the media. It's the consoles themselves

Once your console stop working you lose your collection, period

Backwards compatibility stends the life of a library, but there is a cap

Emulation is the only way to keep games alive. DRM free digital games is the way

You would be blown away at the lengths people in the retro gaming hobby go to keep older consoles alive. We shouldn't have working PS3s in 2040 yet we will because mad scientists reball and liquid cool PS3 fats.

Just for comparison, I still have a OG Gameboy, a SNES and a 486DX-40 PC in working condition at home, plus an old CRT TV to connect the old consoles to. I even still have 2 Game& Watch, still running like new.

Did I mention that the  Nintendo consoles had no maintenance done whatsoever on them? All they did was yellow quite a bit (my parents were heavy smokers), but still work like new otherwise.



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IcaroRibeiro said:
Cerebralbore101 said:

True but unless we get an FPGA version of every console it's never going to be an exact 1:1 recreation. Tons of games on emulators these days are full of bugs. People just don't notice them. 

I would rather try to be in that small subsection of people that kept their hardware alive than rely on software emulators. 

I do think GKC and digital copies are a far bigger threat to game preservation than physical copies deteriorating. 

Neither GKC nor digital media are a threats to game preservation in any form. The threats to game preservation are the absurdly high duration of intelectual property (almost 70 years after publishing to get in public domain is ABSURD, should be 30 to 40 at best) and the DRMs tied to service accounts

When I say that GKC and Digital are threats to preservation I'm talking specifically about DRM and ridiculously long IP durations. So we agree but said it differently. 

If AI is used to eventually lock down the entire web videogames will have to be saved via offline methods and physical copy preservation. Unless of course new laws stop the DRM and long IP durations.