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Forums - Gaming - Most Successful Pivot

Mario 128 was turned into Pikmin, which is arguably among the greatest video game franchises to ever exist. IDK if one would call it a commercially successful pivot, Pikmin isn’t moving units quite like Mario, but it definitely was a pivot for the better of society.



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Darwinianevolution said:
Zkuq said:

Isn't that more of a comeback than a pivot though?

Not sure if there's much of a difference in this case.

I don't know. I always assumed they 'just' remade the game (with a new plot/world as well, kinda) but kept the core idea the same, without even shifting focus anywhere in particular. I thought it started out as a fairly typical MMORPG and is still a fairly typical MMORPG but much better (probably with its own flavour, of course).



Warcraft as a whole, went from SRPG to the most successful MMORPG in history.

Fallout series as well imo. Went from turn based strategy RPGs to FP Shooter with rpg elements. While the original gameplay/games were well received, it didnt achieve the massive success it got until they shifter gears imo.



Diablo was going to be a turn-based RPG, but after David Brevik successfully pitched the game to Blizzard, Blizzard had a couple of changes that they insisted on. The first was that they wanted multiplayer, but the big one was making the combat real-time. Brevik did not want to do that, as he felt it would take too long to develop the new combat system. Apparently, he held the decision to a vote at the studio, and real-time combat won out.

To think Diablo would have been VERY different if Brevik had decided that he was the boss and he didn't have to listen to the vote, or even do the vote in the first place. But he did, and thankfully, respected what everyone at the studio voted on. It ended up not taking him very long to create the real-time combat system.



You called down the thunder, now reap the whirlwind

Goldeneye 007 was initially going to be an SNES rail shooter, but after seeing Mario 64 the team were inspired to take things to the next level on N64.
Chrkeller said:
curl-6 said:

Apparently Resident Evil Requeim was at one point an open world multiplayer game, before pivoting to the superb linear single player game we got.

Banjo Kazooie began as an RPG with a boy fighting pirates before changing tracks to become the platformer masterpiece we played in 1998.

Halo was at one point going to be an RTS.

Are you ****ing serious?  Wow.  That is nuts.

Yeah it's crazy to think we almost didn't get such iconic games, at least not as we know them now.



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Louie_86 said:

Warcraft as a whole, went from SRPG to the most successful MMORPG in history.

Fallout series as well imo. Went from turn based strategy RPGs to FP Shooter with rpg elements. While the original gameplay/games were well received, it didnt achieve the massive success it got until they shifter gears imo.

WoW is more of a spin-off though... albeit one that practically killed the rest of the series. But why didn't I think of Fallout!?

G2ThaUNiT said:

Diablo was going to be a turn-based RPG, but after David Brevik successfully pitched the game to Blizzard, Blizzard had a couple of changes that they insisted on. The first was that they wanted multiplayer, but the big one was making the combat real-time. Brevik did not want to do that, as he felt it would take too long to develop the new combat system. Apparently, he held the decision to a vote at the studio, and real-time combat won out.

To think Diablo would have been VERY different if Brevik had decided that he was the boss and he didn't have to listen to the vote, or even do the vote in the first place. But he did, and thankfully, respected what everyone at the studio voted on. It ended up not taking him very long to create the real-time combat system.

I think I recall reading that the change to real-time was actually really quick to implement after all, like the bulk of it was done in an afternoon or so. I might be remembering incorrectly, but I definitely don't remember it taking e.g. weeks or longer, so at least the ballpark is probably correct. I'm sure the 80/20 rules applies though, but I still find it pretty funny how quickly things turned around.