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Forums - Sales - Famitsu Sales: Week 07, 2026 (Feb 09 - Feb 15)

Talk of Switch 1's death seems to have been premature.

Suggestion, you could summarise totals for Switch 1/PS5/Xbox in the OP, as well as just for each model:

- Switch 1: 26,481

- PS5: 11,588

- Xbox: 755

Also Yakuza is listed for PS5 twice, the second listing is PS4. :)

Last edited by curl-6 - 6 days ago

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Switch 2 is a bit lower but is still doing really well and according to Chris1964 is finally widely available in Japan so it'll be interesting to see where the baseline settles in the coming weeks. The Switch OLED going from 1k last week to 20k this week is quite something so Switch 1 sales have been a bit all over the place lately. It should probably settle at 10-15k soon if this week fulfilled a bit of pent up demand and the PS5 is the same though next will be the last YoY comparison that isn't dreadful for a bit.

Also yeah this does not seem to be a good result for Fever even when taking into account a significantly higher digital ratio. Nintendo will make more from each copy but not enough to make up for it selling way less than Aces unless other places make up for Japan. If they don't perhaps this will make them reconsider pricing certain releases that way.



Norion said:

Switch 2 is a bit lower but is still doing really well and according to Chris1964 is finally widely available in Japan so it'll be interesting to see where the baseline settles in the coming weeks. The Switch OLED going from 1k last week to 20k this week is quite something so Switch 1 sales have been a bit all over the place lately. It should probably settle at 10-15k soon if this week fulfilled a bit of pent up demand and the PS5 is the same though next will be the last YoY comparison that isn't dreadful for a bit.

Also yeah this does not seem to be a good result for Fever even when taking into account a significantly higher digital ratio. Nintendo will make more from each copy but not enough to make up for it selling way less than Aces unless other places make up for Japan. If they don't perhaps this will make them reconsider pricing certain releases that way.

It's hard to say— pricing high and refusing to budge is a long-term strategy, not short-term. If sales dip only slightly, then it's a success as consumers will eventually come around (e.g. NS1 NA August 2025 price hike). If sales dip significantly, however, then that could be fatal for your brand (e.g. PS5 JP August 2024 price hike, PS3's infamous launch), at which point, the best call is to reverse the hike.

That said: Seeing as MTFever still managed to outperform Mario Strikers (NS1), it is possible Nintendo is OK with this. Though I will add that I think the bigger issue here is less the price and more the fact that (i) Nintendo has heavily tarnished the Mario sports' brand power, having maintained a consistently underwhelming lineup of releases for nearly two decades, combined with (ii) very weak marketing for Fever. Had this game been hyped/marketed up like Aces was, then it could've at the very least outperformed Super Rush's (NS1) debut; but instead, they only chose to show off the fact that "You can play as 38 characters!!" without even as much as showing all 38 characters.

Nintendo's marketing during 2017/2018 was crazy good! Heck, 1-2 Switch and ARMS both crossed 3 million within their first twelve months on market. Nintendo of today could never!



curl-6 said:

Talk of Switch 1's death seems to have been premature.

Suggestion, you could summarise totals for Switch 1/PS5/Xbox in the OP, as well as just for each model:

- Switch 1: 26,481

- PS5: 11,588

- Xbox: 755

Also Yakuza is listed for PS5 twice, the second listing is PS4. :)

Edited. Thank you for the figures and input, Curl!



firebush03 said:
Norion said:

Switch 2 is a bit lower but is still doing really well and according to Chris1964 is finally widely available in Japan so it'll be interesting to see where the baseline settles in the coming weeks. The Switch OLED going from 1k last week to 20k this week is quite something so Switch 1 sales have been a bit all over the place lately. It should probably settle at 10-15k soon if this week fulfilled a bit of pent up demand and the PS5 is the same though next will be the last YoY comparison that isn't dreadful for a bit.

Also yeah this does not seem to be a good result for Fever even when taking into account a significantly higher digital ratio. Nintendo will make more from each copy but not enough to make up for it selling way less than Aces unless other places make up for Japan. If they don't perhaps this will make them reconsider pricing certain releases that way.

It's hard to say— pricing high and refusing to budge is a long-term strategy, not short-term. If sales dip only slightly, then it's a success as consumers will eventually come around (e.g. NS1 NA August 2025 price hike). If sales dip significantly, however, then that could be fatal for your brand (e.g. PS5 JP August 2024 price hike, PS3's infamous launch), at which point, the best call is to reverse the hike.

That said: Seeing as MTFever still managed to outperform Mario Strikers (NS1), it is possible Nintendo is OK with this. Though I will add that I think the bigger issue here is less the price and more the fact that (i) Nintendo has heavily tarnished the Mario sports' brand power, having maintained a consistently underwhelming lineup of releases for nearly two decades, combined with (ii) very weak marketing for Fever. Had this game been hyped/marketed up like Aces was, then it could've at the very least outperformed Super Rush's (NS1) debut; but instead, they only chose to show off the fact that "You can play as 38 characters!!" without even as much as showing all 38 characters.

Nintendo's marketing during 2017/2018 was crazy good! Heck, 1-2 Switch and ARMS both crossed 3 million within their first twelve months on market. Nintendo of today could never!

Your Switch 1 example is confusing since its sales did take a significant hit there cause of that hike. Other than that that all seems right though. In general it'll be interesting to see how the sales of Nintendo games on the Switch 2 compare to the Switch 1 since after so many series broke or even outright shattered records avoiding a decline will be a very tall order in many cases. For example I dunno how they're gonna make the next Smash game have as much mass appeal as Ultimate.



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How strange and how optimistic simultaneously is that Nintendo shipped more oled units last, supposedly this form should be on its way out instead.
Afterall, the member who mentioned shortages was right!
lite must be facing supply issues too.
KEEPING GOING NSSSSSS1
Nintendo will hit their shippments forecast and might eventually exceed it a bit... Thanks to Japan.
Also, the probale price hike of NS2 won't let them to pull the plug earlier than expected, back up plan.
Unless the back up plan is to release an NS2 oled lite prematurely!

Last edited by tak13 - 6 days ago

Top 30: https://nintendoeverything.com/famitsu-software-sales-2-9-26-2-15-26-top-30/

1. [PS5] Yakuza Kiwami 3 & Dark Ties – 58,171 / NEW
2. [NS2] Mario Tennis Fever – 39,522 / NEW
3. [NSW] Dragon Quest 7 Reimagined – 32,102 / 209,665
4. [NS2] Dragon Quest 7 Reimagined – 23,617 / 183,718
5. [PS4] Yakuza Kiwami 3 & Dark Ties – 19,845 / NEW
6. [NS2] Yakuza Kiwami 3 & Dark Ties – 15,988 / NEW
7. [PS5] Dragon Quest 7 Reimagined – 11,800 / 130,598
8. [PS5] Nioh 3 – 9,702 / 50,272
9. [NS2] Mario Kart World – 9,473 / 2,825,494
10. [NSW] Animal Crossing: New Horizons – 7,265 / 8,377,788
11. [NS2] Animal Crossing: New Horizons – Nintendo Switch 2 Edition – 6,465 / 67,472
12. [NSW] Minecraft – 4,821 / 4,151,204
13. [NSW] Pokemon Legends: Z-A – 4,667 / 1,611,478
14. [NS2] Momotaro Dentetsu 2 – Nintendo Switch 2 Edition – 4,220 / 272,034
15. [NS2] Pokemon Legends: Z-A – 3,994 / 1,086,923
16. [NS2] Kirby Air Riders – 3,799 / 500,071
17. [NS2] Reanimal – 3,794 / NEW
18. [NSW] Momotaro Dentetsu 2 – 3,673 / 321,343
19. [PS5] Reanimal – 2,936 / NEW
20. [NS2] Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV – 2,757 / 165,294
21. [NS2] Donkey Kong Bananza – 2,749 / 478,374
22. [NSW] Super Smash Bros. Ultimate – 2,683 / 5,879,955
23. [NSW] Mario Kart 8 Deluxe – 2,654 / 6,544,883
24. [NSW] Super Mario Party Jamboree – 2,604 / 1,483,469
25. [NSW] Nintendo Switch Sports – 2,410 / 1,699,799
26. [NS2] Final Fantasy 7 Remake Intergrade – 2,056 / 33,936
27. [NSW] Clubhouse Games: 51 Worldwide Classics – 1,807 / 1,479,606
28. [NSW] Splatoon 3 – 1,633 / 4,516,515
29. [NS2] Hyrule Warriors: Age of Imprisonment – 1,573 / 172,003
30. [PS5] Rune Factory: Guardians of Azuma – 1,384 / NEW

NS2 - 13
NS1 - 11
PS5 - 5
PS4 - 1

I believe this is the first time more NS2 than NS1 games have charted.



firebush03 said:

Nintendo needs to lower the price for their smaller releases. These are shockingly poor figures for a Mario game on Nintendo Switch 2. As much as I do admire their choice to focus on both AA and AAA releases, it should never be the case that they’re charging the same for each.

For sure a game like Mario Tennis should not be priced at $70, the pricing of this is a complete joke, but joke pricing is The Nintendo Way this gen.

As I said in another thread about the pricing of this game, the whole point of companies saying they had to now charge $70 for games was based on the AAA ultra realistic aesthetic games taking like $100+ million dollars to make these days. Nintendo pricing their mostly cartoon-aesthetic games (not an insult, i love their style and that they don't just try to do realism in graphics like most big games these days), and especially a smaller game like Mario Tennis, at $70 is nothing but pure greed. There's not more than a handful of Nintendo franchises for which there is any argument to charge $70, and Mario Tennis is extremely far from those games.

Honestly Nintendo should adopt a more variable pricing strategy, not a one-price-fits-all strategy. Mario Tennis is honestly more like a $50 game, not even $60, and $70 is just stupid. The indie market is so much better in this regard than the AAA market these days because indies price their games at the price point they feel is appropriate, rather than just like a standard $20 price or something haha, the big studios really need to break away from this idea that every game should have the same (high) price no matter the game.



curl-6 said:

Top 30: https://nintendoeverything.com/famitsu-software-sales-2-9-26-2-15-26-top-30/

1. [PS5] Yakuza Kiwami 3 & Dark Ties – 58,171 / NEW
2. [NS2] Mario Tennis Fever – 39,522 / NEW
3. [NSW] Dragon Quest 7 Reimagined – 32,102 / 209,665
4. [NS2] Dragon Quest 7 Reimagined – 23,617 / 183,718
5. [PS4] Yakuza Kiwami 3 & Dark Ties – 19,845 / NEW
6. [NS2] Yakuza Kiwami 3 & Dark Ties – 15,988 / NEW
7. [PS5] Dragon Quest 7 Reimagined – 11,800 / 130,598
8. [PS5] Nioh 3 – 9,702 / 50,272
9. [NS2] Mario Kart World – 9,473 / 2,825,494
10. [NSW] Animal Crossing: New Horizons – 7,265 / 8,377,788
11. [NS2] Animal Crossing: New Horizons – Nintendo Switch 2 Edition – 6,465 / 67,472
12. [NSW] Minecraft – 4,821 / 4,151,204
13. [NSW] Pokemon Legends: Z-A – 4,667 / 1,611,478
14. [NS2] Momotaro Dentetsu 2 – Nintendo Switch 2 Edition – 4,220 / 272,034
15. [NS2] Pokemon Legends: Z-A – 3,994 / 1,086,923
16. [NS2] Kirby Air Riders – 3,799 / 500,071
17. [NS2] Reanimal – 3,794 / NEW
18. [NSW] Momotaro Dentetsu 2 – 3,673 / 321,343
19. [PS5] Reanimal – 2,936 / NEW
20. [NS2] Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV – 2,757 / 165,294
21. [NS2] Donkey Kong Bananza – 2,749 / 478,374
22. [NSW] Super Smash Bros. Ultimate – 2,683 / 5,879,955
23. [NSW] Mario Kart 8 Deluxe – 2,654 / 6,544,883
24. [NSW] Super Mario Party Jamboree – 2,604 / 1,483,469
25. [NSW] Nintendo Switch Sports – 2,410 / 1,699,799
26. [NS2] Final Fantasy 7 Remake Intergrade – 2,056 / 33,936
27. [NSW] Clubhouse Games: 51 Worldwide Classics – 1,807 / 1,479,606
28. [NSW] Splatoon 3 – 1,633 / 4,516,515
29. [NS2] Hyrule Warriors: Age of Imprisonment – 1,573 / 172,003
30. [PS5] Rune Factory: Guardians of Azuma – 1,384 / NEW

NS2 - 13
NS1 - 11
PS5 - 5
PS4 - 1

I believe this is the first time more NS2 than NS1 games have charted.

Really impressive numbers for Kirby Air Riders (500k!), Final Fantasy VII [NS2 Edition], REANIMAL, DKBananza, and Mario Party Jamboree (with two SKUs charting… one of which costing the equivalent to $80USD).



So glad Mario Tennis didnt sell well, like others said in this thread, it's most likly a price issue. Hope Nintendo learns from this and uses more wisdom, not greed to discern how to price their games going forward. NS2 has a lot more third party support from the get-go then NS1 had, people have way more options now.



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