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Forums - Gaming - Most influential system (and why)

TheRealSamusAran said:

The answer is NES, but SNES had the most influential game controller of all time.

Imho, Snes is the father of DualShock. The Son has undergone profound changes and became father of all modern controllers, with just some minor genetic mutation occurring with the Xbox 360, mutation that affected most subsequent controllers.

Last edited by Manlytears - 10 hours ago

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curl-6 said:

I'm gonna throw in the OG Xbox as far as setting the template for basically every modern console now; standardized parts with PC-like architecture, (as opposed to the more bespoke custom stuff in say PS2) with a built-in storage drive.

And it established paying for online.  Jokes aside, not a bad pick.  It did bring standardization into gaming.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”

lol at giving Sony credit for ripping off the Super NES controller + analog controller + rumble from the N64 controller. If Nintendo didn't have those things in the N64 controller, Sony would've just blindly carried on with their OG controller and we'd likely using d-pads as the standard today for 3D games. 

It's like hyping up a kid who stole his test answers from the kid next to him and declaring him a genius. 

Last edited by Soundwave - 9 hours ago

HoloDust said:

- Atari 2600 - for making interchangeable cartridge format popular (Fairchild VES/Channel F being the first), thus making software business on open (non-willingly, since they lost in court to Activision) hardware platform (for all the good and bad) a viable option, effectively kickstarting 3rd party developer console industry.

- NES - for popularizing D-Pad (no, Nintendo didn't invent it, it was Tiger Electronics) and making it standard for consoles, as well as for introducing "Seal of Quality" and all the related restrictions, as different type of approach to 3rd party developer business model that managed to return fate in home video games to NA market after the crash of '83

- OG XBOX (AKA Dreamcast 2)- for being first console to have architecture that will set the blueprint for how consoles are built in later generations, introduced HDD as standard, thus opening console market to more demanding games, as well as for making first unified online gaming experience via XBOX Live in console market.

I feel it's a bit too soon to tell for any other console after that.

EDIT: Tiger had a patent for it, not sure if they used it immediately or not. 

You're correct, though the NES having a d-pad likely was more to do with the Game & Watch having a ton of success. 

Last edited by Soundwave - 9 hours ago

Soundwave said:
HoloDust said:

- Atari 2600 - for making interchangeable cartridge format popular (Fairchild VES/Channel F being the first), thus making software business on open (non-willingly, since they lost in court to Activision) hardware platform (for all the good and bad) a viable option, effectively kickstarting 3rd party developer console industry.

- NES - for popularizing D-Pad (no, Nintendo didn't invent it, it was Tiger Electronics) and making it standard for consoles, as well as for introducing "Seal of Quality" and all the related restrictions, as different type of approach to 3rd party developer business model that managed to return fate in home video games to NA market after the crash of '83

- OG XBOX (AKA Dreamcast 2)- for being first console to have architecture that will set the blueprint for how consoles are built in later generations, introduced HDD as standard, thus opening console market to more demanding games, as well as for making first unified online gaming experience via XBOX Live in console market.

I feel it's a bit too soon to tell for any other console after that.

Pretty sure the Nintendo Game & Watch introduced the d-pad, not Tiger Electronics.

"In 1979, William F. Palisek patented the first true D-pad design for Tiger Electronics. His version featured a single piece of plastic resting on a central pivot and four directional switches that provide input and keep the plastic pad resting in a neutral position when not in use.[5] Tiger debuted the design on its Deluxe Football with Instant Replay handheld in 1980"



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Soundwave said:

lol at giving Sony credit for ripping off the Super NES controller + analog controller + rumble from the N64 controller. If Nintendo didn't have those things in the N64 controller, Sony would've just blindly carried on with their OG controller and we'd likely using d-pads as the standard today for 3D games. 

It's like hyping up a kid who stole his test answers from the kid next to him and declaring him a genius. 

LMAO, sorry I had to take the time to laugh at this statement.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”

The Tiger design is fairly different too from the Nintendo design that went on to be popularized. 

I guess the idea is your thumb rests in the middle? 



Chrkeller said:
Soundwave said:

lol at giving Sony credit for ripping off the Super NES controller + analog controller + rumble from the N64 controller. If Nintendo didn't have those things in the N64 controller, Sony would've just blindly carried on with their OG controller and we'd likely using d-pads as the standard today for 3D games. 

It's like hyping up a kid who stole his test answers from the kid next to him and declaring him a genius. 

LMAO, sorry I had to take the time to laugh at this statement.  

Entirely possible modern controllers would not have an analog stick(s) at all if the Nintendo didn't introduce it with the N64 pad and thus forced Sony to essentially copy the idea. 

PS1 would've won that generation just on the CD decision alone, what incentive do they have to change a winning design in their mind after that? None. 



NES is the most influential system of all time.  It created a new paradigm for gaming, but most are not old enough to remember.  The previous paradigm for gaming was not created by the Atari 2600.  The previous paradigm was the arcade.  The arcade was the main platform for gaming in the previous paradigm.

Now we think of consoles (especially home consoles) as the main platform for gaming and that is because of the NES.  The best selling games on the NES were made for the home like Zelda, the Super Mario games, and the Dragon Quest games.  On the Atari 2600, the best selling games were arcade ports like Space Invaders showing that the arcade was really the main platform for gaming.



Soundwave said:
Chrkeller said:

LMAO, sorry I had to take the time to laugh at this statement.  

Entirely possible modern controllers would not have an analog stick(s) at all if the Nintendo didn't introduce it with the N64 pad and thus forced Sony to essentially copy the idea. 

PS1 would've won that generation just on the CD decision alone, what incentive do they have to change a winning design in their mind after that? None. 

No, that is laughably stupid.  For starters the first analog stick was 1982 via Atari.  Sega release one a month after Nintendo, so it was be developed at the same time, given Sega couldn't go from concept to launch in 30 days.  

The idea you are pushing is only Nintendo innovates, and while I agree they push innovation better than others, you shouldn't be so blind in your dismissal of anything non-Nintendo.  

Arcades had joysticks for decades before than N64.  The idea that we would all be using d-pads because nobody, but Nintendo could have developed analog sticks...  just laughably absurd in all regards.  One of the craziest things I have ever read on the internet.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”