The NES also basically introduced the whole idea of "franchise blockbuster" sequels.
Like people today likely just take this for granted and won't understand, but sure there were hit games before the NES, but it was like you'd just remix a game for sequels (Ms. Pac-Man, Donkey Kong Junior, etc.).
The modern concept of the "blockbuster sequel" started really probably most firmly with Super Mario Bros. 3. It was a massive evolution on the previous game, had tons of marketing hype, set a huge new bar in quality, had a tie in with a Hollywood movie and McDonalds at all that jazz. It created a "world" for Mario, it wasn't just a static thing confined too Mario and a few goombas.
Stuff like that didn't really happen before that, that set basically the entire modern industry in motion which tracks to this very day with people waiting for GTAVI and stuff like that with baited breath.
The NES introduced actual long last franchise IPs like Mario, Zelda, Metroid, Megaman, Final Fantasy, Dragon Quest, Castlevania, popularized Metal Gear, etc. etc. People just think that whole setup was always there ... like no it wasn't. There is a huge, stark difference between pre-NES and post-NES eras.
Hit games before the NES where kind of just simple concepts that they'd cheaply rework to cash in for sequels, more like having a hit fad song that then fizzles out eventually and the singer/band also fizzles out. After the NES, hit blockbuster games leading into franchises became more like hit movies.
As a gaming fan I remember like yeah you'd like a game but it was just that if it was a hit game ... like I like Pole Position on the Atari 2600. It's not like you'd sit around with baited breath waiting for Pole Position 2 or Pitfall 2 or something. That just wasn't much of a thing back then. If a game was a hit, the developer would generally scramble to make a cheapo remixed sequel to cash in on a limited window of popularity (ie: Ms. Pac-Man) but Nintendo and NES and probably specifically the Super Mario series changed the game industry forever. Super Mario 3 especially. That really changed the idea of a game being like a summer movie blockbuster.
The whole "OMG! Mario 3 (or insert whatever is the game of its era, Zelda: OoT, Sonic 2sDay, Final Fantasy VII, MGS2, GTAIV, Halo 3, whatever) is releasing this weekend! I'm going to clear my schedule and make sure I'm playing that game!!" thing really took off there. Before the NES, games were thought of like static screens to collect a high score on like a game of darts or something. After the NES, they became full blown franchises and worlds to immerse yourself in.
Last edited by Soundwave - 1 day ago