Panicradio said:
@trunkswd
Regarding quarter reports, for when Microsofts next quarter report arrives:
Are you taking into account that Microsoft's Xbox hardware revenue includes revenue coming from accessoires, too? If yes - what's the percentage of revenue you're applying to them? If not - why not? |
We do take into account but we don't have an exact percentage. Plus even if Microsoft counted accessories separately they report how much revenue is up/down and not units sold.
Plus compared to last year the Xbox Series is roughly 30% more expensive. Hypothetically, if say Microsoft reports hardware revenue is down 50% year-on-year with the average price being 30% higher the number of units sold is likely down another 30% on top of the 50% for a drop of 65% in units sold.
This isn't an exact science as we get very little data from Microsoft themselves. With Circana data we should be within our margin of error in the US and historically the US is ~50% of worldwide sales for Xbox. Though at this point we have the US at a higher percent of overall sales with the data we have showing an even bigger drop in sales in a lot of other places. In 2025 we have worldwide estimates at 2.55 million, while US estimates are at 1.40 million, which is a 55% marketshare.
I would love for Microsoft to give the actual number of Xbox Series shipped like Nintendo and Sony do.
VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.
I post and adjust the VGChartz hardware estimates, with help from Machina.
Writer of the Sales Comparison | Monthly Hardware Breakdown | Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.