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Forums - Gaming - Tomb Raider remake

HoloDust said:

As someone who still has TR (up to CD's Reboot and onward, which are TR in name only) in personal Top 10 gaming IPs, my excitement for this is non-existent - maybe it's how Lara looks and sounds or maybe I just don't trust CD after what they did to TR after Underworld, but I don't expect anything good for mainline TR as long it's under their roof.

The original Tomb Raider was difficult especially the puzzles. When i played TR2 i gave up at some point and to some extent i had to download guides to help me through. This was one of the reasons why the sequels after TR2 didn't perform well.

The reboot saw this issue and addressed it with the hint and making the play easier. CD's reboot wasn't bad, the early stages of the game hooked you to a point that you had to play well into the game.

Nevertheless, the original TR made gamers explore the scenes searching every corner for clues.



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spynx said:
HoloDust said:

As someone who still has TR (up to CD's Reboot and onward, which are TR in name only) in personal Top 10 gaming IPs, my excitement for this is non-existent - maybe it's how Lara looks and sounds or maybe I just don't trust CD after what they did to TR after Underworld, but I don't expect anything good for mainline TR as long it's under their roof.

The original Tomb Raider was difficult especially the puzzles. When i played TR2 i gave up at some point and to some extent i had to download guides to help me through. This was one of the reasons why the sequels after TR2 didn't perform well.

The reboot saw this issue and addressed it with the hint and making the play easier. CD's reboot wasn't bad, the early stages of the game hooked you to a point that you had to play well into the game.

Nevertheless, the original TR made gamers explore the scenes searching every corner for clues.

TR is puzzle platformer in its core, puzzles are key component of its game loop and shouldn't be trivial (not that they were ever that difficult to begin with). CD's Legend/Anniversary/Underworld were modernizing platforming part, without changing its puzzling mechanics. Reboot and onward are 3rd person cover shooters being TR in title only.

Original CORE's TR saw significant decline only with 5th entry, due to EIDOS pushing them to release it annually, so not sure where you coming up with "sequels after TR2 didn't perform well".



I do kinda like Lara's "new" design and the setting looking more exaggerated and less grounded than the Survivor trilogy, so I am cautiously optimistic.

Would have been nice to see some actual gameplay though instead of just cinematic fakery.