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Gaming - Tomb Raider remake - View Post

HoloDust said:
spynx said:

The original Tomb Raider was difficult especially the puzzles. When i played TR2 i gave up at some point and to some extent i had to download guides to help me through. This was one of the reasons why the sequels after TR2 didn't perform well.

The reboot saw this issue and addressed it with the hint and making the play easier. CD's reboot wasn't bad, the early stages of the game hooked you to a point that you had to play well into the game.

Nevertheless, the original TR made gamers explore the scenes searching every corner for clues.

TR is puzzle platformer in its core, puzzles are key component of its game loop and shouldn't be trivial (not that they were ever that difficult to begin with). CD's Legend/Anniversary/Underworld were modernizing platforming part, without changing its puzzling mechanics. Reboot and onward are 3rd person cover shooters being TR in title only.

Original CORE's TR saw significant decline only with 5th entry, due to EIDOS pushing them to release it annually, so not sure where you're coming up with "sequels after TR2 didn't perform well".

Me saying "TR2 didn't perform well" was a typo.

What I meant to say was that the games after TR2 didn't do well in terms of sales. Regarding the old TR titles, TR2 sold very well. As time went on, there were a lot of games to play. People wouldn't waste time on difficult puzzles, and besides, some of the environments became boring to explore. You will go round and round the same place.It wasn't easy to locate the levers, even. Now, the nostalgia has resurfaced, and there's a thirst for those puzzles.



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