I'd have Kid Icarus done by Retro or the Bananza team as a third-person shooter/platformer. Not like Uprising, but more like Gears of War, maybe.
I'd have Kid Icarus done by Retro or the Bananza team as a third-person shooter/platformer. Not like Uprising, but more like Gears of War, maybe.
I would have Star Fox brought back as a fully open 3D space/air combat game. Like the direction Starlink on Switch took the franchise.

Breath of Fire
I would create a double collection similar to Mega Man Battlenetwork
-Collection 1 consist of Breath of Fire I (SNES and GBA), Breath of Fire II (SNES and GBA), and Breath of Fire III (PSP version)
-Collection 2 consist of Breath of Fire IV (PS3 PSN/GOG Version and Breath of Fire Dragon Quarter (PS2).
Then after that, would release a new Breath of Fire, make it a reboot and make it a 3D game - doesnt have to be AAA but lower budget like Square Enix does with some of their non-FF, non-DQ and non-KH titles.

I would keep those games as "low cost", like SNES/PS1 games. It doesn't matter the sales, you can launch every year.
| ArtX said: I would keep those games as "low cost", like SNES/PS1 games. It doesn't matter the sales, you can launch every year. |
We need to make more small games like that!! Not every new game has to be Tears of The Kingdom or Donkey Kong Bananza.
I'd do F-Zero like F-Zero X, but with F-Zero 99 as an added multiplayer mode online, interactions between the characters like in Sonic Racing Crossworlds, return of the track editor, give each character their own opening and ending cutscenes in Grand Prix mode WITHOUT locking them behind the highest difficulty.



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