curl-6 said:
160rmf said:
The online aspect was pretty archaic and the list of games that had that support was insignificant. Yeah, I am aware. I had one myself for my PS2, but all of them were 3rd party, the standard for 6th gen was wired controllers. Well, now you got me. I didnt know that. It was available right in the beggining or they added on later models? |
Technically the Gamecube had a wireless first party controller, the Wavebird, though the standard one that came with the console was wired I believe. I don't actually know if 720p was there from day 1 with the Xbox, you'd have to ask one of our resident experts like @Pemalite |
720P was supported on the OG Xbox on launch, at-least for the hardware.
As the console launched in late 2001, it wasn't until the following year in 2002 that there were actual 720P game releases such as Tony Hawk's Pro Skater 4 or 1080i supported games like Dragon’s Lair 3D: Return to the Lair.
Truth be told, the console was primarily a 480P console, with only a handful of games running at 720P or 1080i... And not having a pixel-perfect output from the likes of HDMI, it was a console best suited for CRT or rear projection TV's that could do 480P-720P via component.
To be fair, the Playstation 2 also supported 1080i output, but it had to use a few tricks to get games to output to that resolution as it didn't have the framebuffer to output at such a resolution natively, competently. - In the case of Gran Turismo it would internally render the game at 576x960i. Or... 576x480 and it just cuts up the image into alternating scanlines to stretch it into a 1080i container.
Think of it as an early and rudimentary version of image reconstruction and upscaling.