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Forums - Sales - Famitsu Sales: Week 42, 2025 (Oct 13 - Oct 19)

By the way, Switch 2 LTD sales is now around 34 % of PS5 LTD sales in Japan. Wonder what the percentage will look like after this holiday season.

And if we compare physical games playing models of the PS5 LTD vs Switch 2 LTD, the Switch 2 is already at 41 % of base PS5 SKU LTD. Meaning after this holiday season, when it comes to Famitsu charts that track retail game sales, Switch 2 won't be that far off the PS5 when it comes to install base for retail game buyers. So we should expect to see certain multiplatform games and genres selling more at retail on Switch 2 than on PS5 in Japan fairly soon based on those install base numbers after this holiday season.



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curl-6 said:
Mar1217 said:

Considering how some of the bigger releases on Switch 2 hasn't attracted massive physical sales yet, I'm quite surprised at the performance of ZA on SW2 !

I think it's more that there just haven't been many big physical releases on Switch 2 yet; Mario Kart is doing great, DK isn't as big in Japan as in the West but is still showing decent legs, Mario Party and Kirby are Switch 1 ports that most of the Nintendo crowd already played or passed on, and third party games are mostly key cards which consumers seem to avoiding.

So far sales show consumers aren't avoiding the key cards. FF Tactics despite being a code in box sold more than the PS4 version, Little Nightmares 3 sold as much on Switch 2 as PS5 despite the big install base difference. We even see in the UK weekly sales Switch 2 versions sometimes outselling other versions despite the install base difference. I know the minority hates key cards and want to believe people aren't buying them, but let's not kid ourselves here.



Sogreblute said:
curl-6 said:

I think it's more that there just haven't been many big physical releases on Switch 2 yet; Mario Kart is doing great, DK isn't as big in Japan as in the West but is still showing decent legs, Mario Party and Kirby are Switch 1 ports that most of the Nintendo crowd already played or passed on, and third party games are mostly key cards which consumers seem to avoiding.

So far sales show consumers aren't avoiding the key cards. FF Tactics despite being a code in box sold more than the PS4 version, Little Nightmares 3 sold as much on Switch 2 as PS5 despite the big install base difference. We even see in the UK weekly sales Switch 2 versions sometimes outselling other versions despite the install base difference. I know the minority hates key cards and want to believe people aren't buying them, but let's not kid ourselves here.

The market are not completely avoiding them, but I suspect those would have done better had they not had the baggage; even a minority can make a difference.



Interesting to compare sales of Demon Slayer: Hinokami Chronicles 2 with 1 in Japan.

Demon Slayer 1:

Switch 1: 178,877.
PS4: 150,560.
PS5: 38,257.

Demon Slayer 2:

Switch 1: 139,111.
PS5: 20,877.
PS4: 5099.

The Switch 1 SKU of Demon Slayer 2 due to its good legs will seemingly do fairly similar lifetime sales as Demon Slayer 1, but for some reason there has been a huge decline of PS sales for Demon Slayer 2 compared to 1, with PS4 naturally declining heavily. But what is most surprising is that there is a decline even for the PS5 SKU even though the PS5 user base is much higher today compared to 2021 when Demon Slayer 1 released.

But Demon Slayer 2 really shows that certain genres and franchises have collapsed when it comes to PS ecosystem sales in Japan from the PS4 to PS5 generation. Demon Slayer went from making most of its sales on the PS ecosystem in Japan to be as heavily dominated by Switch as something like Fantasy Life in the span of a few years.



Sephiran said:

Interesting to compare sales of Demon Slayer: Hinokami Chronicles 2 with 1 in Japan.

Demon Slayer 1:

Switch 1: 178,877.
PS4: 150,560.
PS5: 38,257.

Demon Slayer 2:

Switch 1: 139,111.
PS5: 20,877.
PS4: 5099.

The Switch 1 SKU of Demon Slayer 2 due to its good legs will seemingly do fairly similar lifetime sales as Demon Slayer 1, but for some reason there has been a huge decline of PS sales for Demon Slayer 2 compared to 1, with PS4 naturally declining heavily. But what is most surprising is that there is a decline even for the PS5 SKU even though the PS5 user base is much higher today compared to 2021 when Demon Slayer 1 released.

But Demon Slayer 2 really shows that certain genres and franchises have collapsed when it comes to PS ecosystem sales in Japan from the PS4 to PS5 generation. Demon Slayer went from making most of its sales on the PS ecosystem in Japan to be as heavily dominated by Switch as something like Fantasy Life in the span of a few years.

Part of it will be physical sales declining as people shift to digital, but also while the PS4 base is obviously less active now than it was then, a lot of them haven't upgraded to PS5, moving to other platforms instead.



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curl-6 said:
Sephiran said:

Interesting to compare sales of Demon Slayer: Hinokami Chronicles 2 with 1 in Japan.

Demon Slayer 1:

Switch 1: 178,877.
PS4: 150,560.
PS5: 38,257.

Demon Slayer 2:

Switch 1: 139,111.
PS5: 20,877.
PS4: 5099.

The Switch 1 SKU of Demon Slayer 2 due to its good legs will seemingly do fairly similar lifetime sales as Demon Slayer 1, but for some reason there has been a huge decline of PS sales for Demon Slayer 2 compared to 1, with PS4 naturally declining heavily. But what is most surprising is that there is a decline even for the PS5 SKU even though the PS5 user base is much higher today compared to 2021 when Demon Slayer 1 released.

But Demon Slayer 2 really shows that certain genres and franchises have collapsed when it comes to PS ecosystem sales in Japan from the PS4 to PS5 generation. Demon Slayer went from making most of its sales on the PS ecosystem in Japan to be as heavily dominated by Switch as something like Fantasy Life in the span of a few years.

Part of it will be physical sales declining as people shift to digital, but also while the PS4 base is obviously less active now than it was then, a lot of them haven't upgraded to PS5, moving to other platforms instead.

Wouldn't surprise me if Switch 2 gets people still on PS4 in Japan to upgrade to it, due to being cheaper than PS5 as well as now getting some previously PS leaning franchises like Final Fantasy, Resident Evil and Yakuza on the system.



Tober said:

Holy moly. I never got the appeal of Pokémon, but I need to pay some respects. I thought it would be big, but not this big.

Switch 1+2 Combined, the launch blows Tears of the Kingdom out of the water, and that I believed was the most anticipated Nintendo game of all time.

Very good indeed, but I believe TOTK was 10 million in 3 days so its bigger than pokemon



Kraise said:
Tober said:

Holy moly. I never got the appeal of Pokémon, but I need to pay some respects. I thought it would be big, but not this big.

Switch 1+2 Combined, the launch blows Tears of the Kingdom out of the water, and that I believed was the most anticipated Nintendo game of all time.

Very good indeed, but I believe TOTK was 10 million in 3 days so its bigger than pokemon

(in Japan)



Salnax said:

Pokemon FW Comparison:

  • Scarlet/Violet: 2,537,292
  • X/Y: 2,096,050
  • Sun/Moon: 1,905,107
  • OmegaRuby/AlphaSapphire: 1,534,593
  • Legends Z-A (Combined): 1,485,457 
  • Legends Arceus: 1,424,657
  • BrilliantDiamond/ShiningPearl: 1,395,642
  • Sword/Shield: 1,364,544
  • Ultra Sun/Moon: 1,199,814
  • Legends Z-A (Switch): 872,552 
  • Legends Z-A (Switch 2): 612,905 
  • Let's Go Pikachu/Eevee: 664,198

Overall, a solid opening, but not unprecedented. Pokemon looks like it'll keep on chugging along for another year or two, regardless of many fans' reactions.

Looks like the Legends games sell around as much as a Pokemon remake, which is a good result.

It's clear that Switch 1 hardware sales aren't at all affected by major releases anymore.  On the other hand that is clearly where most of the software sales went.  I still don't think cross-gen titles are a good idea for selling hardware.  Clearly the 610k+ who bought the SW2 version translated into a lot of hardware sales.  However, the 870k+ who bought that NSW1 version don't really have the same motivation to buy a new system.  Some of those 870k+ are never going to buy a NSW2, because they don't have to.



The_Liquid_Laser said:
Salnax said:

Pokemon FW Comparison:

  • Scarlet/Violet: 2,537,292
  • X/Y: 2,096,050
  • Sun/Moon: 1,905,107
  • OmegaRuby/AlphaSapphire: 1,534,593
  • Legends Z-A (Combined): 1,485,457 
  • Legends Arceus: 1,424,657
  • BrilliantDiamond/ShiningPearl: 1,395,642
  • Sword/Shield: 1,364,544
  • Ultra Sun/Moon: 1,199,814
  • Legends Z-A (Switch): 872,552 
  • Legends Z-A (Switch 2): 612,905 
  • Let's Go Pikachu/Eevee: 664,198

Overall, a solid opening, but not unprecedented. Pokemon looks like it'll keep on chugging along for another year or two, regardless of many fans' reactions.

Looks like the Legends games sell around as much as a Pokemon remake, which is a good result.

It's clear that Switch 1 hardware sales aren't at all affected by major releases anymore.  On the other hand that is clearly where most of the software sales went.  I still don't think cross-gen titles are a good idea for selling hardware.  Clearly the 610k+ who bought the SW2 version translated into a lot of hardware sales.  However, the 870k+ who bought that NSW1 version don't really have the same motivation to buy a new system.  Some of those 870k+ are never going to buy a NSW2, because they don't have to.

I don't think Nintendo will do cross gen releases for that long, the golden opprtunity they have is that next year is the 30th anniversary of Pokemon, which will be an incredible big gaming event all year in Japan, so the launch of a celebratory new Pokemon gen 10 game on Switch 2 next year would cause Switch 2 sales to explode to incredible heights there.