| Majin-Tenshinhan said: No, I don't think I'm missing any context, because you also said so in your opening post - not responding to anyone - and said that people owe the studio an apology for this. I repeat... As a consumer, why does that matter? It's still a full-priced game with paid DLC coming out very shortly after launch, regardless of who developed said DLC. I think you used it as an argument for why it makes the DLC better or more worth it, and I think that's not a valid argument at all. |
I can explain it to you again why I’m bringing up the dev studio being different from base studio, but it doesn’t seem like you are understanding. Again, my point isn’t to say that by this metric alone tha the DLC is worthy of its value to consumers; rather, that (i) this isn’t an instance of making a stick of butter, slicing off 1/4ths of it, and charging for that 1/4th that was sliced off, but rather an instance of a stick of butter being made and some jam being made by another individual (i.e. Emerald Rush wasn’t made by base game dev studio, hence it wasn’t merely content that was intended for base game that was sliced off for some extra cash. This was an entirely separate project that was always intended to serve as DLC. Hence, the “apology” would partly be for the charges against EDP 8 for sloppily slicing off base game content); (ii) the fact that it was made by a separate studio means that this was a separate project from the base game, hence it cost Nintendo significant resources to produce, thereby justifying the necessity for selling it separately instead of as freely including it in base game (which is already jam-packed as is).











