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Forums - Nintendo - Maybe we were a little too harsh on DKBananza DLC…

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I see both sides of this. And, ultimately, I think this is more about optics than anything.

I paid $70 for Donkey Kong Bananza. And I loved it. You can read my review here: https://www.vgchartz.com/article/465231/donkey-kong-bananza-ns2/

The existence of $20 optional DLC doesn't make me love the game any less. In no way do I feel like the base game is missing out because it wasn't bundled with this DLC.

That said, the timing of this DLC suggests a certain cynical, money-grubbing approach by Nintendo. Had they held onto it and released it next summer, I think there would be far less disappointment and skepticism. I don't think the problem is the existence of the DLC, or even the price tag; it's that we can all tell it was developed in tandem with the base game but sold à la carte.



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firebush03 said:

On top of all this? Donkey Kong Bananza: Emerald Rush + DK Island was developed by an entirely different studio than from the base game. Again, not some slop slapped out by the base team to make a quick buck; this product was crafted with a ton time, care, and energy. I believe an apology is due for Nintendo EDP 8.

Apology??? Are you serious??? 



 

RedKingXIII said:
firebush03 said:

On top of all this? Donkey Kong Bananza: Emerald Rush + DK Island was developed by an entirely different studio than from the base game. Again, not some slop slapped out by the base team to make a quick buck; this product was crafted with a ton time, care, and energy. I believe an apology is due for Nintendo EDP 8.

Apology??? Are you serious??? 

you heard that right! Miyamoto and his team of EDP 8 devs is due for an apology, RedKingXIII.



These next few years are going to be expensive for every system. Maybe it's games, maybe it's dlc, maybe it's gamepass or console prices. It's not a great time to be a gamer.



firebush03 said:
Zippy6 said:

Wow, DK is $70 not $80 like MK. PHEW. Oh wait they had $20 DLC waiting for less than 2 months after launch.

I can't comment in the quality of the content included with the DLC as I've yet to play it but it's the timing that's objectionable. Your $70 wasn't good enough for Nintendo. This should have been a free update regardless of it's quality.

Glad I didn't buy DK yet as maybe they'll have a bundle with dlc later... Though probably not. BOTW doesn't. Greed.

Maybe I’m misunderstanding, but what you’re saying is that had Nintendo released the DLC a little bit later, all the sudden it’s less or no longer objectionable?

Pretty much yes. While it may be the same product and same price the timing matters greatly. You just paid them $70 for a game and then immediately they're banging on your door asking for another $20. The close proximity to release also gives the impression it's something that they could have finished earlier and included with the game for added value, or it could have just been a free update to the people who had just bought an expensive $70 game less than 2 months ago.

If this came out in 2026 no one bats an eye.



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firebush03 said:
JackHandy said:

Ninety dollars for the total package is a bit steep. And considering how soon it dropped, it's even harder to accept. Feels like one of those intentional deals where they slice part of the game out for prime milking.

But it was developed by an entirely different team. That’s a little bit much for a “slice part of the game,” no? It seems that this was intended to be DLC right from the get-go.

What’s weird to me is the choice to drop DK Island in the DLC. Maybe DKBananza team didn’t have time to flesh out the area with collectibles, so scrapped it last minute?? IDK.

If a publisher plans on DLC before the game even drops, even if it's from another team, then to me it might as well be from the same team because you literally had the chance to include it.

But that is the industry right now. Or, at least the AAA industry. The indies will always play be different rules.

If we want it to stop, we have to stop buying it.

But who's doing that?



rapsuperstar31 said:

These next few years are going to be expensive for every system. Maybe it's games, maybe it's dlc, maybe it's gamepass or console prices. It's not a great time to be a gamer.

Depends on what type of gamer you are. If you're like me, and you bought your system before the greed tour, you're good on that front. Then, you just have to not care about DLC or online gaming, and what you're left with is a meager ten dollar bump in game prices. That's not that bad, imo.

Gamers are just going to have to make a stand, that's all. No longer can we "have it all". We have to choose. Be picky.



JackHandy said:

If a publisher plans on DLC before the game even drops, even if it's from another team, then to me it might as well be from the same team because you literally had the chance to include it.

But that is the industry right now. Or, at least the AAA industry. The indies will always play be different rules.

If we want it to stop, we have to stop buying it.

But who's doing that?

Agree to disagree, I suppose. Extra content is extra content. If you want bigger from an already jam-packed experience without devs asking for more in return, then that’s entitlement IMO. There are people who labored over these products who deserve compensation for their labors. With Nintendo as supportive as it is to its devs, it is no stretch to say that every single person involved in this DLC’s development will reap monetary rewards from your $20 purchase.



firebush03 said:
Majin-Tenshinhan said:

This is a weird argument though, because how does that matter from a consumer standpoint? I get what you're trying to say, but how does it affect me as the consumer at all that someone else made it? If you're going to charge me twice for a hamburger just because the bun and the meat was made by different chefs, I'd understandably be confused. 

This isn't a criticism on the DLC value itself, I just don't see how it being made by a different developer is even remotely relevant from a buyer's perspective. 

It’s a weird argument because you’re reading it void of its context. The claim I’m responding to is irrelevant to the point on the buyer’s perspective; rather, I was responding to the claim of the DLC seeming as a slice of content that was intended for the base game, but was later pushed to make a quick buck. With this context it mind, my argument is that I disagree with this theory, and the reason why I disagree is based according to the fact that it was developed by an entirely different studio, as opposed to it being a project of the base DKBananza team that was likely developed and finished alongside the base game but “carved out” to boost profits. This was intended from the start not to be base game content, but additional gameplay, thereby accruing its own hefty development costs (“hefty” in that it wasn’t some quick thing cooked up by base team amidst their work on base game, but rather there was an entire team of devs who were paid wages to develop this project) and thus justifying its purpose in being excluded from the base game.

If you want to discuss the value for consumers, see OP. The value proposition is reasonable IMO if you’re somebody who enjoys rogue-lites (and if you don’t enjoy rogue-lites, then don’t spend the money). Again, we’re talking about upwards of 30hr of gameplay, some of the most tightly-designed content in the entire game, etc. Additionally, this content is substantially different from base game and really should not be viewed as essential to purchase in order to receive the complete experience of DKBananza.

Now, the reason for its launch so soon after base game almost certainly as to do with Nintendo having finished both the base game and DLC well before launch (as is often the case with them) and choosing to release the content in separate waves. That said, I will beg the question: Why does it matter if content (which was intended as additional content from the get-go) was finished before launch? If significant time, energy, and resources was devoted to this separate project with the intention of recuperating losses via DLC charge, then that’s simply called making and selling gaming product. If you don’t see value in the DLC, then nobody’s holding a gun to your head to purchase it. Also, the full DKBananza experience is in the base game. The additional content is fully separate from the base game. It’s like how you would never say that the full Mario Galaxy 1 experience is $120USD since Mario Galaxy More (i.e. Mario Galaxy 2) is another $60USD.

(Also, your hamburger analogy falls short because you’d need to assume the bun was made with the purpose of not needing to be apart of the dish. It’s be like charging extra for the side of french fries: it’s not essential to the base experience, and was made separately. Unless you believe consumers should feel entitled to free french fries with every purchase of a hamburger?)

No, I don't think I'm missing any context, because you also said so in your opening post - not responding to anyone - and said that people owe the studio an apology for this. I repeat... As a consumer, why does that matter? It's still a full-priced game with paid DLC coming out very shortly after launch, regardless of who developed said DLC. I think you used it as an argument for why it makes the DLC better or more worth it, and I think that's not a valid argument at all. 



Veknoid_Outcast said:

I see both sides of this. And, ultimately, I think this is more about optics than anything.

I paid $70 for Donkey Kong Bananza. And I loved it. You can read my review here: https://www.vgchartz.com/article/465231/donkey-kong-bananza-ns2/

The existence of $20 optional DLC doesn't make me love the game any less. In no way do I feel like the base game is missing out because it wasn't bundled with this DLC.

That said, the timing of this DLC suggests a certain cynical, money-grubbing approach by Nintendo. Had they held onto it and released it next summer, I think there would be far less disappointment and skepticism. I don't think the problem is the existence of the DLC, or even the price tag; it's that we can all tell it was developed in tandem with the base game but sold à la carte.

I don't think the timing matters much. In a year's time, Nintendo and Switch 2 will still be successful, so the very reason why so many people want to hate will still be present.

How can anyone make the argument that something has been taken out of the game to be sold separately when Bananza is a complete game and this DLC is an entirely separate game mode that is its own thing? In order to be a money grab, it has to be something where more is charged than something is worth. But here we have a game and a DLC where the price/value ratio is fine in both cases. Nintendo releasing an expansion for one of their big games isn't something new either. The obvious positive here - that this particular DLC is something that actually doesn't expand the main game and can be skipped without regrets - goes over people's heads.

What the outrage over this DLC really is at its core is the continuation of "everything about Switch 2 is overpriced." A line of thinking that could never be reasonably justified, but the people who have been on board with this line of thinking cannot take the loss. It upsets them that Nintendo can charge their prices and that the market is seemingly taking no stand against it. It means they were wrong. It means they don't understand the value of money, what purchasing power is.

In many countries a €70 game today constitutes a lower percentage of a person's wage than a €60 game did in 2017. So while 70 is a higher number than 60, video games did not become more expensive; at least not Nintendo games, because they continue to forego the inclusion of microtransactions and small piece DLCs. Donkey Kong Bananza also happens to be 40-50% longer than Super Mario Odyssey, so even if you refuse to accept the argument about purchasing power, you are still left with "pay ~20% more to receive ~40% more content." That is a good deal, hence why the idea of taking a stand against Nintendo's prices is so stupid.

You look around and see people get worked up over €70+20 because the DLC was announced soon after the game's launch. Then you remember that €70+20 was a thing in 2017 already, only worse, because the DLC was announced before the game's launch, and it was story DLC. And then you remember that that wasn't worth the money-grubbing outrage at the time, because Breath of the Wild turned out fine.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.